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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-02 13:39:34 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-02 13:39:34 +1100 |
commit | 662f12da9624435b1850b424817879f12b7a30b2 (patch) | |
tree | d43af674451d2247b91b2e3b9fa3f3e4b4181423 /source/game/scripting/StarWorldLuaBindings.hpp | |
parent | 40698751e79d119e1ae37ea605b320961d6b597a (diff) |
improvements to universe.sendPacket and world.sendPacket
adds necessary clientsMutex lock, and returns false if sending failed
Diffstat (limited to 'source/game/scripting/StarWorldLuaBindings.hpp')
-rw-r--r-- | source/game/scripting/StarWorldLuaBindings.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/scripting/StarWorldLuaBindings.hpp b/source/game/scripting/StarWorldLuaBindings.hpp index 114536d..e3329bf 100644 --- a/source/game/scripting/StarWorldLuaBindings.hpp +++ b/source/game/scripting/StarWorldLuaBindings.hpp @@ -88,7 +88,7 @@ namespace LuaBindings { List<EntityId> players(World* world); LuaString fidelity(World* world, LuaEngine& engine); Maybe<LuaValue> callScriptContext(World* world, String const& contextName, String const& function, LuaVariadic<LuaValue> const& args); - void sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData); + bool sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData); } namespace WorldDebugCallbacks { |