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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-02 13:11:42 +1100 |
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committer | GitHub <noreply@github.com> | 2024-04-02 13:11:42 +1100 |
commit | 40698751e79d119e1ae37ea605b320961d6b597a (patch) | |
tree | 9f1322f2f1f0588fe28dba62a0a4488855bfb0bd /source/game/scripting/StarWorldLuaBindings.hpp | |
parent | 14506b1014aa2e5cbc041ff7b6907c5f499a0e10 (diff) | |
parent | cf93c2e9d40a87408e02a0c78ee4d38159e9e133 (diff) |
Merge pull request #55 from ErodeesFleurs/sp
fixed the deadlock problem of universe.sendPacket and added world.sendPacket function
Diffstat (limited to 'source/game/scripting/StarWorldLuaBindings.hpp')
-rw-r--r-- | source/game/scripting/StarWorldLuaBindings.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/game/scripting/StarWorldLuaBindings.hpp b/source/game/scripting/StarWorldLuaBindings.hpp index 010affd..114536d 100644 --- a/source/game/scripting/StarWorldLuaBindings.hpp +++ b/source/game/scripting/StarWorldLuaBindings.hpp @@ -88,6 +88,7 @@ namespace LuaBindings { List<EntityId> players(World* world); LuaString fidelity(World* world, LuaEngine& engine); Maybe<LuaValue> callScriptContext(World* world, String const& contextName, String const& function, LuaVariadic<LuaValue> const& args); + void sendPacket(WorldServer* world, ConnectionId clientId, String const& packetType, Json const& packetData); } namespace WorldDebugCallbacks { |