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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
commit6352e8e3196f78388b6c771073f9e03eaa612673 (patch)
treee23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/scripting/StarStatusControllerLuaBindings.hpp
parent6741a057e5639280d85d0f88ba26f000baa58f61 (diff)
everything everywhere
all at once
Diffstat (limited to 'source/game/scripting/StarStatusControllerLuaBindings.hpp')
-rw-r--r--source/game/scripting/StarStatusControllerLuaBindings.hpp59
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diff --git a/source/game/scripting/StarStatusControllerLuaBindings.hpp b/source/game/scripting/StarStatusControllerLuaBindings.hpp
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+#ifndef STAR_STAT_CONTROLLER_LUA_BINDINGS_HPP
+#define STAR_STAT_CONTROLLER_LUA_BINDINGS_HPP
+
+#include "StarLua.hpp"
+#include "StarEntity.hpp"
+
+namespace Star {
+
+STAR_CLASS(StatusController);
+
+namespace LuaBindings {
+ LuaCallbacks makeStatusControllerCallbacks(StatusController* statController);
+
+ namespace StatusControllerCallbacks {
+ Json statusProperty(StatusController* statController, String const& arg1, Json const& arg2);
+ void setStatusProperty(StatusController* statController, String const& arg1, Json const& arg2);
+ float stat(StatusController* statController, String const& arg1);
+ bool statPositive(StatusController* statController, String const& arg1);
+ StringList resourceNames(StatusController* statController);
+ bool isResource(StatusController* statController, String const& arg1);
+ float resource(StatusController* statController, String const& arg1);
+ bool resourcePositive(StatusController* statController, String const& arg1);
+ void setResource(StatusController* statController, String const& arg1, float arg2);
+ void modifyResource(StatusController* statController, String const& arg1, float arg2);
+ float giveResource(StatusController* statController, String const& resourceName, float amount);
+ bool consumeResource(StatusController* statController, String const& arg1, float arg2);
+ bool overConsumeResource(StatusController* statController, String const& arg1, float arg2);
+ bool resourceLocked(StatusController* statController, String const& arg1);
+ void setResourceLocked(StatusController* statController, String const& arg1, bool arg2);
+ void resetResource(StatusController* statController, String const& arg1);
+ void resetAllResources(StatusController* statController);
+ Maybe<float> resourceMax(StatusController* statController, String const& arg1);
+ Maybe<float> resourcePercentage(StatusController* statController, String const& arg1);
+ float setResourcePercentage(StatusController* statController, String const& arg1, float arg2);
+ float modifyResourcePercentage(StatusController* statController, String const& arg1, float arg2);
+ JsonArray getPersistentEffects(StatusController* statController, String const& arg1);
+ void addPersistentEffect(StatusController* statController, String const& arg1, Json const& arg2);
+ void addPersistentEffects(StatusController* statController, String const& arg1, JsonArray const& arg2);
+ void setPersistentEffects(StatusController* statController, String const& arg1, JsonArray const& arg2);
+ void clearPersistentEffects(StatusController* statController, String const& arg1);
+ void clearAllPersistentEffects(StatusController* statController);
+ void addEphemeralEffect(StatusController* statController,
+ String const& uniqueEffect,
+ Maybe<float> duration,
+ Maybe<EntityId> sourceEntityId);
+ void addEphemeralEffects(StatusController* statController, JsonArray const& arg1, Maybe<EntityId> sourceEntityId);
+ void removeEphemeralEffect(StatusController* statController, String const& arg1);
+ void clearEphemeralEffects(StatusController* statController);
+ LuaTupleReturn<List<Json>, uint64_t> damageTakenSince(StatusController* statController, Maybe<uint64_t> timestep);
+ LuaTupleReturn<List<Json>, uint64_t> inflictedHitsSince(StatusController* statController, Maybe<uint64_t> timestep);
+ LuaTupleReturn<List<Json>, uint64_t> inflictedDamageSince(
+ StatusController* statController, Maybe<uint64_t> timestep);
+ List<JsonArray> activeUniqueStatusEffectSummary(StatusController* statController);
+ bool uniqueStatusEffectActive(StatusController* statController, String const& effectName);
+ }
+}
+}
+
+#endif