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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/scripting/StarStatusControllerLuaBindings.hpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/game/scripting/StarStatusControllerLuaBindings.hpp')
-rw-r--r-- | source/game/scripting/StarStatusControllerLuaBindings.hpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/game/scripting/StarStatusControllerLuaBindings.hpp b/source/game/scripting/StarStatusControllerLuaBindings.hpp new file mode 100644 index 0000000..814e5c8 --- /dev/null +++ b/source/game/scripting/StarStatusControllerLuaBindings.hpp @@ -0,0 +1,59 @@ +#ifndef STAR_STAT_CONTROLLER_LUA_BINDINGS_HPP +#define STAR_STAT_CONTROLLER_LUA_BINDINGS_HPP + +#include "StarLua.hpp" +#include "StarEntity.hpp" + +namespace Star { + +STAR_CLASS(StatusController); + +namespace LuaBindings { + LuaCallbacks makeStatusControllerCallbacks(StatusController* statController); + + namespace StatusControllerCallbacks { + Json statusProperty(StatusController* statController, String const& arg1, Json const& arg2); + void setStatusProperty(StatusController* statController, String const& arg1, Json const& arg2); + float stat(StatusController* statController, String const& arg1); + bool statPositive(StatusController* statController, String const& arg1); + StringList resourceNames(StatusController* statController); + bool isResource(StatusController* statController, String const& arg1); + float resource(StatusController* statController, String const& arg1); + bool resourcePositive(StatusController* statController, String const& arg1); + void setResource(StatusController* statController, String const& arg1, float arg2); + void modifyResource(StatusController* statController, String const& arg1, float arg2); + float giveResource(StatusController* statController, String const& resourceName, float amount); + bool consumeResource(StatusController* statController, String const& arg1, float arg2); + bool overConsumeResource(StatusController* statController, String const& arg1, float arg2); + bool resourceLocked(StatusController* statController, String const& arg1); + void setResourceLocked(StatusController* statController, String const& arg1, bool arg2); + void resetResource(StatusController* statController, String const& arg1); + void resetAllResources(StatusController* statController); + Maybe<float> resourceMax(StatusController* statController, String const& arg1); + Maybe<float> resourcePercentage(StatusController* statController, String const& arg1); + float setResourcePercentage(StatusController* statController, String const& arg1, float arg2); + float modifyResourcePercentage(StatusController* statController, String const& arg1, float arg2); + JsonArray getPersistentEffects(StatusController* statController, String const& arg1); + void addPersistentEffect(StatusController* statController, String const& arg1, Json const& arg2); + void addPersistentEffects(StatusController* statController, String const& arg1, JsonArray const& arg2); + void setPersistentEffects(StatusController* statController, String const& arg1, JsonArray const& arg2); + void clearPersistentEffects(StatusController* statController, String const& arg1); + void clearAllPersistentEffects(StatusController* statController); + void addEphemeralEffect(StatusController* statController, + String const& uniqueEffect, + Maybe<float> duration, + Maybe<EntityId> sourceEntityId); + void addEphemeralEffects(StatusController* statController, JsonArray const& arg1, Maybe<EntityId> sourceEntityId); + void removeEphemeralEffect(StatusController* statController, String const& arg1); + void clearEphemeralEffects(StatusController* statController); + LuaTupleReturn<List<Json>, uint64_t> damageTakenSince(StatusController* statController, Maybe<uint64_t> timestep); + LuaTupleReturn<List<Json>, uint64_t> inflictedHitsSince(StatusController* statController, Maybe<uint64_t> timestep); + LuaTupleReturn<List<Json>, uint64_t> inflictedDamageSince( + StatusController* statController, Maybe<uint64_t> timestep); + List<JsonArray> activeUniqueStatusEffectSummary(StatusController* statController); + bool uniqueStatusEffectActive(StatusController* statController, String const& effectName); + } +} +} + +#endif |