diff options
author | emmaker <emmaker@myyahoo.com> | 2025-06-02 18:47:58 -0400 |
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committer | emmaker <emmaker@myyahoo.com> | 2025-06-02 18:47:58 -0400 |
commit | 844f76fd55eaa932b6654218d46d0dffdc6db413 (patch) | |
tree | a7895951f4687093952f7a30f0bbdc92818947a9 /source/game/scripting/StarScriptedAnimatorLuaBindings.cpp | |
parent | adf61fd0df78cc7a2f1d40cacfe6cfd745d37b40 (diff) | |
parent | e8fcbabb7a71134fcd58cc2251d7eb3aa443039f (diff) |
Merge remote-tracking branch 'origin/main'
Diffstat (limited to 'source/game/scripting/StarScriptedAnimatorLuaBindings.cpp')
-rw-r--r-- | source/game/scripting/StarScriptedAnimatorLuaBindings.cpp | 64 |
1 files changed, 9 insertions, 55 deletions
diff --git a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp index 8f36080..0b2dd7f 100644 --- a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp +++ b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp @@ -4,69 +4,23 @@ namespace Star { -LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(NetworkedAnimator* networkedAnimator, function<Json(String const&, Json const&)> getParameter) { +LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(const NetworkedAnimator* animator, function<Json(String const&, Json const&)> getParameter) { LuaCallbacks callbacks; callbacks.registerCallback("animationParameter", getParameter); - callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2)); + callbacks.registerCallback("partPoint", [animator](String const& partName, String const& propertyName) { + return animator->partPoint(partName, propertyName); + }); + callbacks.registerCallback("partPoly", [animator](String const& partName, String const& propertyName) { return animator->partPoly(partName, propertyName); }); - callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F { - return networkedAnimator->partTransformation(part).transformVec2(point); + callbacks.registerCallback("transformPoint", [animator] (Vec2F point, String const& part) -> Vec2F { + return animator->partTransformation(part).transformVec2(point); }); - callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF { - poly.transform(networkedAnimator->partTransformation(part)); + callbacks.registerCallback("transformPoly", [animator] (PolyF poly, String const& part) -> PolyF { + poly.transform(animator->partTransformation(part)); return poly; }); - callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>( - "setLocalAnimationState", bind(&NetworkedAnimator::setLocalState, networkedAnimator, _1, _2, _3, _4)); - callbacks.registerCallbackWithSignature<Json, String, String>( - "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<Json, String, String>( - "animationStateNextProperty", bind(&NetworkedAnimator::stateNextProperty, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<String, String>( - "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<int, String>( - "animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<float, String>( - "animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<float, String>( - "animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<bool, String>( - "animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1)); - - callbacks.registerCallbackWithSignature<bool, String>( - "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1)); - - callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup", - bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2)); - callbacks.registerCallback("rotateLocalTransformationGroup", - [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) { - networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value()); - }); - callbacks.registerCallback("scaleLocalTransformationGroup", - [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) { - if (auto cs = engine.luaMaybeTo<Vec2F>(scale)) - networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value()); - else - networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value()); - }); - callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>( - "transformLocalTransformationGroup", - bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); - callbacks.registerCallbackWithSignature<void, String>( - "resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1)); - - callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( - "addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( - "setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<String, String, String>( - "applyPartTags", bind(&NetworkedAnimator::applyPartTags, networkedAnimator, _1, _2)); - - return callbacks; } |