Веб-сайт самохостера Lotigara

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authorKae <80987908+Novaenia@users.noreply.github.com>2023-10-25 15:30:31 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2023-10-25 15:30:31 +1100
commit48b8d43ff891216735720b9844dba31583a4245b (patch)
treed383eddd30adbb6028b5f9718723a3be5b62c252 /source/game/scripting/StarPlayerLuaBindings.cpp
parentced12b62e0f07a87acde665589fe333075b35178 (diff)
Add player Lua functions from SE
Diffstat (limited to 'source/game/scripting/StarPlayerLuaBindings.cpp')
-rw-r--r--source/game/scripting/StarPlayerLuaBindings.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/game/scripting/StarPlayerLuaBindings.cpp b/source/game/scripting/StarPlayerLuaBindings.cpp
index 6944e59..abd6d72 100644
--- a/source/game/scripting/StarPlayerLuaBindings.cpp
+++ b/source/game/scripting/StarPlayerLuaBindings.cpp
@@ -17,6 +17,16 @@ namespace Star {
LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
LuaCallbacks callbacks;
+ callbacks.registerCallback("save", [player]() { return player->diskStore(); });
+ callbacks.registerCallback("load", [player](Json const& data) {
+ auto saved = player->diskStore();
+ try { player->diskLoad(data); }
+ catch (StarException const&) {
+ player->diskLoad(saved);
+ throw;
+ }
+ });
+
callbacks.registerCallback( "humanoidIdentity", [player]() { return player->humanoid()->identity().toJson(); });
callbacks.registerCallback("setHumanoidIdentity", [player](Json const& id) { player->setIdentity(HumanoidIdentity(id)); });
@@ -85,6 +95,9 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
}
});
+ callbacks.registerCallback(" description", [player]() { return player->description(); });
+ callbacks.registerCallback("setDescription", [player](String const& description) { player->setDescription(description); });
+
callbacks.registerCallback( "name", [player]() { return player->name(); });
callbacks.registerCallback("setName", [player](String const& name) { player->setName(name); });
@@ -107,6 +120,54 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
+ callbacks.registerCallback("actionBarGroup", [player]() {
+ return luaTupleReturn(player->inventory()->customBarGroup() + 1, player->inventory()->customBarGroups());
+ });
+
+ callbacks.registerCallback("setActionBarGroup", [player](int group) {
+ player->inventory()->setCustomBarGroup((group - 1) % (unsigned)player->inventory()->customBarGroups());
+ });
+
+ callbacks.registerCallback("selectedActionBarSlot", [player](LuaEngine& engine) -> Maybe<LuaValue> {
+ if (auto barLocation = player->inventory()->selectedActionBarLocation()) {
+ if (auto index = barLocation.ptr<CustomBarIndex>())
+ return engine.luaFrom<CustomBarIndex>(*index + 1);
+ else
+ return engine.luaFrom<String>(EssentialItemNames.getRight(barLocation.get<EssentialItem>()));
+ }
+ else {
+ return {};
+ }
+ });
+
+ callbacks.registerCallback("setSelectedActionBarSlot", [player](MVariant<int, String> const& slot) {
+ auto inventory = player->inventory();
+ if (!slot)
+ inventory->selectActionBarLocation(SelectedActionBarLocation());
+ else if (auto index = slot.ptr<int>()) {
+ CustomBarIndex wrapped = (*index - 1) % (unsigned)inventory->customBarIndexes();
+ inventory->selectActionBarLocation(SelectedActionBarLocation(wrapped));
+ } else {
+ EssentialItem const& item = EssentialItemNames.getLeft(slot.get<String>());
+ inventory->selectActionBarLocation(SelectedActionBarLocation(item));
+ }
+ });
+
+ callbacks.registerCallback("setDamageTeam", [player](String const& typeName, Maybe<uint16_t> teamNumber) {
+ player->setTeam(EntityDamageTeam(TeamTypeNames.getLeft(typeName), teamNumber.value(0)));
+ });
+
+ callbacks.registerCallback("say", [player](String const& message) { player->addChatMessage(message); });
+
+ callbacks.registerCallback("emote", [player](String const& emote, Maybe<float> cooldown) {
+ player->addEmote(HumanoidEmoteNames.getLeft(emote), cooldown);
+ });
+
+ callbacks.registerCallback("currentEmote", [player]() {
+ auto currentEmote = player->currentEmote();
+ return luaTupleReturn(HumanoidEmoteNames.getRight(currentEmote.first), currentEmote.second);
+ });
+
callbacks.registerCallback("aimPosition", [player]() { return player->aimPosition(); });
callbacks.registerCallback("id", [player]() { return player->entityId(); });