diff options
author | emmaker <emmaker@myyahoo.com> | 2025-06-02 18:47:58 -0400 |
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committer | emmaker <emmaker@myyahoo.com> | 2025-06-02 18:47:58 -0400 |
commit | 844f76fd55eaa932b6654218d46d0dffdc6db413 (patch) | |
tree | a7895951f4687093952f7a30f0bbdc92818947a9 /source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp | |
parent | adf61fd0df78cc7a2f1d40cacfe6cfd745d37b40 (diff) | |
parent | e8fcbabb7a71134fcd58cc2251d7eb3aa443039f (diff) |
Merge remote-tracking branch 'origin/main'
Diffstat (limited to 'source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp')
-rw-r--r-- | source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp | 46 |
1 files changed, 2 insertions, 44 deletions
diff --git a/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp index 49df283..dfafeb0 100644 --- a/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp +++ b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp @@ -8,25 +8,12 @@ namespace Star { LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* networkedAnimator) { LuaCallbacks callbacks; - callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>( - "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3, _4)); - callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>( - "setLocalAnimationState", bind(&NetworkedAnimator::setLocalState, networkedAnimator, _1, _2, _3, _4)); + callbacks.registerCallbackWithSignature<bool, String, String, bool>( + "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3)); callbacks.registerCallbackWithSignature<String, String>( "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<Json, String, String>( "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<Json, String, String>( - "animationStateNextProperty", bind(&NetworkedAnimator::stateNextProperty, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<int, String>( - "animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<float, String>( - "animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<float, String>( - "animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<bool, String>( - "animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<void, String, String>( "setGlobalTag", bind(&NetworkedAnimator::setGlobalTag, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, String, String>( @@ -43,7 +30,6 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw "currentRotationAngle", bind(&NetworkedAnimator::currentRotationAngle, networkedAnimator, _1)); callbacks.registerCallbackWithSignature<bool, String>( "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1)); - callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateTransformationGroup", bind(&NetworkedAnimator::translateTransformationGroup, networkedAnimator, _1, _2)); callbacks.registerCallback("rotateTransformationGroup", @@ -62,27 +48,6 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw bind(&NetworkedAnimator::transformTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); callbacks.registerCallbackWithSignature<void, String>( "resetTransformationGroup", bind(&NetworkedAnimator::resetTransformationGroup, networkedAnimator, _1)); - - callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup", - bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2)); - callbacks.registerCallback("rotateLocalTransformationGroup", - [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) { - networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value()); - }); - callbacks.registerCallback("scaleLocalTransformationGroup", - [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) { - if (auto cs = engine.luaMaybeTo<Vec2F>(scale)) - networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value()); - else - networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value()); - }); - callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>( - "transformLocalTransformationGroup", - bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7)); - callbacks.registerCallbackWithSignature<void, String>( - "resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1)); - - callbacks.registerCallbackWithSignature<void, String, bool>( "setParticleEmitterActive", bind(&NetworkedAnimator::setParticleEmitterActive, networkedAnimator, _1, _2)); callbacks.registerCallbackWithSignature<void, String, float>("setParticleEmitterEmissionRate", @@ -140,13 +105,6 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw return poly; }); - callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( - "addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2)); - callbacks.registerCallbackWithSignature<void, String, List<Drawable>>( - "setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2)); - - callbacks.registerCallbackWithSignature<String, String, String>( - "applyPartTags", bind(&NetworkedAnimator::applyPartTags, networkedAnimator, _1, _2)); return callbacks; } |