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authorKae <80987908+Novaenia@users.noreply.github.com>2023-10-31 08:13:12 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2023-10-31 08:13:12 +1100
commitae014e5b6fd0e026d5563523b951429a3fe09e61 (patch)
tree375c9ffb2df48823202ccad14ba674666356d3e8 /source/game/scripting/StarLuaGameConverters.cpp
parent7d948f88393c504a77045461b210607d3da2aac9 (diff)
Revert bag slot index type to uint8_t for now
was causing incompatibility on vanilla servers - need to add net element filters for legacy/modified servers first
Diffstat (limited to 'source/game/scripting/StarLuaGameConverters.cpp')
-rw-r--r--source/game/scripting/StarLuaGameConverters.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaGameConverters.cpp b/source/game/scripting/StarLuaGameConverters.cpp
index 94ac14b..e5f8811 100644
--- a/source/game/scripting/StarLuaGameConverters.cpp
+++ b/source/game/scripting/StarLuaGameConverters.cpp
@@ -31,7 +31,7 @@ Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const&
return {};
}
else if (auto table = v.ptr<LuaTable>())
- return {BagSlot(table->get<LuaString>(1).toString(), table->get<unsigned>(2))};
+ return {BagSlot(table->get<LuaString>(1).toString(), (uint8_t)table->get<unsigned>(2))};
else
return {};
}