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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 08:57:30 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 08:57:30 +1000
commit7999442f01140eec6cba813bb76fc3b5c9e5aa90 (patch)
tree803361028115bb3858bbc996d03790a04977dd94 /source/game/scripting/StarLuaGameConverters.cpp
parent398a5655f42378176a1e596af6d399a180ffb733 (diff)
Fix scaling
not happy with having to do this, but whatever
Diffstat (limited to 'source/game/scripting/StarLuaGameConverters.cpp')
-rw-r--r--source/game/scripting/StarLuaGameConverters.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaGameConverters.cpp b/source/game/scripting/StarLuaGameConverters.cpp
index 070048e..baae984 100644
--- a/source/game/scripting/StarLuaGameConverters.cpp
+++ b/source/game/scripting/StarLuaGameConverters.cpp
@@ -449,7 +449,12 @@ Maybe<Drawable> LuaConverter<Drawable>::to(LuaEngine& engine, LuaValue const& v)
else if (auto poly = table->get<Maybe<PolyF>>("poly"))
drawable = Drawable::makePoly(poly.take(), color);
else if (auto image = table->get<Maybe<String>>("image"))
- drawable = Drawable::makeImage(image.take(), 1.0f, table->get<Maybe<bool>>("centered").value(true), Vec2F(), color);
+ drawable = Drawable::makeImage(
+ image.take(),
+ table->get<Maybe<bool>>("screenSpace").value(false) ? 1.0f : 1.0f / TilePixels,
+ table->get<Maybe<bool>>("centered").value(true),
+ Vec2F(),
+ color);
else
return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");