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authorKae <80987908+Novaenia@users.noreply.github.com>2024-03-26 07:31:33 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-03-26 07:31:33 +1100
commitc484fab32dcac655164f082805d1d55d1d058f2f (patch)
tree9eeabdaee723a88bbebdd77d41d1bb93ee3def83 /source/game/scripting/StarLuaAnimationComponent.hpp
parent77d7f8eb81af21dd231f6384951fc2c14c149d5c (diff)
experiment: auto-conversion of object spread lights to hybrid spread/point lights
Diffstat (limited to 'source/game/scripting/StarLuaAnimationComponent.hpp')
-rw-r--r--source/game/scripting/StarLuaAnimationComponent.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp
index 8866724..799c76e 100644
--- a/source/game/scripting/StarLuaAnimationComponent.hpp
+++ b/source/game/scripting/StarLuaAnimationComponent.hpp
@@ -77,7 +77,7 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
m_lightSources.append({
lightSourceTable.get<Vec2F>("position"),
lightSourceTable.get<Color>("color").toRgbF(),
- lightSourceTable.get<Maybe<bool>>("pointLight").value(),
+ (LightType)lightSourceTable.get<Maybe<bool>>("pointLight").value(),
lightSourceTable.get<Maybe<float>>("pointBeam").value(),
lightSourceTable.get<Maybe<float>>("beamAngle").value(),
lightSourceTable.get<Maybe<float>>("beamAmbience").value()