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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 08:57:30 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 08:57:30 +1000
commit7999442f01140eec6cba813bb76fc3b5c9e5aa90 (patch)
tree803361028115bb3858bbc996d03790a04977dd94 /source/game/scripting/StarLuaAnimationComponent.hpp
parent398a5655f42378176a1e596af6d399a180ffb733 (diff)
Fix scaling
not happy with having to do this, but whatever
Diffstat (limited to 'source/game/scripting/StarLuaAnimationComponent.hpp')
-rw-r--r--source/game/scripting/StarLuaAnimationComponent.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp
index 6d94466..1ad99a4 100644
--- a/source/game/scripting/StarLuaAnimationComponent.hpp
+++ b/source/game/scripting/StarLuaAnimationComponent.hpp
@@ -66,7 +66,6 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() {
if (renderLayerName)
renderLayer = parseRenderLayer(*renderLayerName);
- drawable.scale(1.0f / TilePixels);
m_drawables.append({move(drawable), renderLayer});
});
animationCallbacks.registerCallback("clearLightSources", [this]() {