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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-03 08:57:30 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-03 08:57:30 +1000 |
commit | 7999442f01140eec6cba813bb76fc3b5c9e5aa90 (patch) | |
tree | 803361028115bb3858bbc996d03790a04977dd94 /source/game/scripting/StarLuaAnimationComponent.hpp | |
parent | 398a5655f42378176a1e596af6d399a180ffb733 (diff) |
Fix scaling
not happy with having to do this, but whatever
Diffstat (limited to 'source/game/scripting/StarLuaAnimationComponent.hpp')
-rw-r--r-- | source/game/scripting/StarLuaAnimationComponent.hpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp index 6d94466..1ad99a4 100644 --- a/source/game/scripting/StarLuaAnimationComponent.hpp +++ b/source/game/scripting/StarLuaAnimationComponent.hpp @@ -66,7 +66,6 @@ LuaAnimationComponent<Base>::LuaAnimationComponent() { if (renderLayerName) renderLayer = parseRenderLayer(*renderLayerName); - drawable.scale(1.0f / TilePixels); m_drawables.append({move(drawable), renderLayer}); }); animationCallbacks.registerCallback("clearLightSources", [this]() { |