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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/objects/StarPhysicsObject.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/objects/StarPhysicsObject.cpp')
-rw-r--r--source/game/objects/StarPhysicsObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/objects/StarPhysicsObject.cpp b/source/game/objects/StarPhysicsObject.cpp
index 7824333..6b667a5 100644
--- a/source/game/objects/StarPhysicsObject.cpp
+++ b/source/game/objects/StarPhysicsObject.cpp
@@ -76,8 +76,8 @@ void PhysicsObject::uninit() {
Object::uninit();
}
-void PhysicsObject::update(uint64_t currentStep) {
- Object::update(currentStep);
+void PhysicsObject::update(float dt, uint64_t currentStep) {
+ Object::update(dt, currentStep);
if (isSlave())
m_netGroup.tickNetInterpolation(WorldTimestep);
}