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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/objects/StarFarmableObject.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/objects/StarFarmableObject.cpp')
-rw-r--r--source/game/objects/StarFarmableObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/objects/StarFarmableObject.cpp b/source/game/objects/StarFarmableObject.cpp
index d8855bf..8504b64 100644
--- a/source/game/objects/StarFarmableObject.cpp
+++ b/source/game/objects/StarFarmableObject.cpp
@@ -33,8 +33,8 @@ FarmableObject::FarmableObject(ObjectConfigConstPtr config, Json const& paramete
m_consumeSoilMoisture = configValue("consumeSoilMoisture", true).toBool();
}
-void FarmableObject::update(uint64_t currentStep) {
- Object::update(currentStep);
+void FarmableObject::update(float dt, uint64_t currentStep) {
+ Object::update(dt, currentStep);
if (isMaster()) {
if (m_nextStageTime == 0) {