diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-26 07:31:33 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-26 07:31:33 +1100 |
commit | c484fab32dcac655164f082805d1d55d1d058f2f (patch) | |
tree | 9eeabdaee723a88bbebdd77d41d1bb93ee3def83 /source/game/items/StarTools.cpp | |
parent | 77d7f8eb81af21dd231f6384951fc2c14c149d5c (diff) |
experiment: auto-conversion of object spread lights to hybrid spread/point lights
Diffstat (limited to 'source/game/items/StarTools.cpp')
-rw-r--r-- | source/game/items/StarTools.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/items/StarTools.cpp b/source/game/items/StarTools.cpp index 0f2781a..cde44b8 100644 --- a/source/game/items/StarTools.cpp +++ b/source/game/items/StarTools.cpp @@ -239,7 +239,7 @@ List<LightSource> Flashlight::lightSources() const { float angle = world()->geometry().diff(owner()->aimPosition(), owner()->position()).angle(); LightSource lightSource; - lightSource.pointLight = true; + lightSource.type = LightType::Point; lightSource.position = owner()->position() + owner()->handPosition(hand(), (m_lightPosition - m_handPosition) / TilePixels); lightSource.color = m_lightColor.toRgbF(); lightSource.pointBeam = m_beamWidth; |