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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/items/StarInstrumentItem.cpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/items/StarInstrumentItem.cpp')
-rw-r--r--source/game/items/StarInstrumentItem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/items/StarInstrumentItem.cpp b/source/game/items/StarInstrumentItem.cpp
index 159212a..f93bca7 100644
--- a/source/game/items/StarInstrumentItem.cpp
+++ b/source/game/items/StarInstrumentItem.cpp
@@ -42,7 +42,7 @@ StringSet InstrumentItem::effectSources() const {
return m_inactiveEffectSources;
}
-void InstrumentItem::update(FireMode, bool, HashSet<MoveControlType> const&) {
+void InstrumentItem::update(float dt, FireMode, bool, HashSet<MoveControlType> const&) {
if (entityMode() == EntityMode::Master) {
if (active()) {
m_activeCooldown--;