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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
commit63b68b3a55a11b32b07e7b8bdbf3760722d5e7f9 (patch)
treea6e9f0b6005d20fe69a00e1a585502c7b73461cd /source/game/interfaces/StarChattyEntity.hpp
parent94c84ad01333850b88091f2c188e4f6173fd25e7 (diff)
Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
Diffstat (limited to 'source/game/interfaces/StarChattyEntity.hpp')
-rw-r--r--source/game/interfaces/StarChattyEntity.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/game/interfaces/StarChattyEntity.hpp b/source/game/interfaces/StarChattyEntity.hpp
index 57c590a..03c1ac9 100644
--- a/source/game/interfaces/StarChattyEntity.hpp
+++ b/source/game/interfaces/StarChattyEntity.hpp
@@ -10,7 +10,8 @@ STAR_CLASS(ChattyEntity);
class ChattyEntity : public virtual Entity {
public:
- virtual Vec2F mouthPosition() const = 0;
+ virtual Vec2F mouthPosition() const { return mouthPosition(true); };
+ virtual Vec2F mouthPosition(bool) const = 0;
virtual List<ChatAction> pullPendingChatActions() = 0;
};