diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-09 12:18:22 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-09 12:18:22 +1100 |
commit | dc7706184094e653dbb46310195e88604c007854 (patch) | |
tree | 38081a61390521c2778dff44b757ea7a66a84d14 /source/game/StarWorldServer.cpp | |
parent | 165bcbefee1c6c0f73553190ecffadcfdf40f16d (diff) |
hopefully fix #33
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r-- | source/game/StarWorldServer.cpp | 43 |
1 files changed, 17 insertions, 26 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp index 7837221..d878a4c 100644 --- a/source/game/StarWorldServer.cpp +++ b/source/game/StarWorldServer.cpp @@ -1255,7 +1255,7 @@ void WorldServer::init(bool firstTime) { m_entityMessageResponses = {}; m_collisionGenerator.init([=](int x, int y) { - return m_tileArray->tile({x, y}).collision; + return m_tileArray->tile({x, y}).getCollision(); }); m_tileEntityBreakCheckTimer = GameTimer(m_serverConfig.getFloat("tileEntityBreakCheckInterval")); @@ -1505,21 +1505,20 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi ServerTile* tile = m_tileArray->modifyTile(pos); if (tile) { - bool updated = false; + tile->rootSource = {}; + bool updatedTile = false; if (tile->foreground == materialSpace.material) { tile->foreground = EmptyMaterialId; tile->foregroundMod = NoModId; - tile->rootSource = {}; - updated = true; + updatedTile = true; } - if (tile->collision == materialDatabase->materialCollisionKind(materialSpace.material) - && tile->updateCollision(materialSpace.prevCollision.value(CollisionKind::None))) { + if (tile->updateObjectCollision(CollisionKind::None)) { m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); dirtyCollision(RectI::withSize(pos, { 1, 1 })); - updated = true; + updatedTile = true; } - if (updated) + if (updatedTile) queueTileUpdates(pos); } } @@ -1533,35 +1532,27 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi for (auto const& materialSpace : newMaterialSpaces) { Vec2I pos = materialSpace.space + entity->tilePosition(); - bool updated = false; + bool updatedTile = false; bool updatedCollision = false; ServerTile* tile = m_tileArray->modifyTile(pos); - if (tile && (tile->foreground == EmptyMaterialId || tile->foreground == materialSpace.material)) { - tile->foreground = materialSpace.material; - tile->foregroundMod = NoModId; + if (tile) { + if (tile->foreground == EmptyMaterialId) { + tile->foreground = materialSpace.material; + tile->foregroundMod = NoModId; + updatedTile = true; + } bool hadRoot = tile->rootSource.isValid(); if (isRealMaterial(materialSpace.material)) tile->rootSource = entity->tilePosition(); auto& space = passedSpaces.emplaceAppend(materialSpace); - if (hadRoot) - space.prevCollision.emplace(tile->collision); - updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(tile->foreground)); - updated = true; - } - else if (tile && tile->collision < CollisionKind::Dynamic) { - bool hadRoot = tile->rootSource.isValid(); - auto& space = passedSpaces.emplaceAppend(materialSpace); - if (hadRoot) - space.prevCollision.emplace(tile->collision); - updatedCollision = tile->updateCollision(materialDatabase->materialCollisionKind(materialSpace.material)); - updated = true; + updatedTile |= updatedCollision = tile->updateObjectCollision(materialDatabase->materialCollisionKind(materialSpace.material)); } if (updatedCollision) { m_liquidEngine->visitLocation(pos); m_fallingBlocksAgent->visitLocation(pos); dirtyCollision(RectI::withSize(pos, { 1, 1 })); } - if (updated) + if (updatedTile) queueTileUpdates(pos); } spaces.materials = std::move(passedSpaces); @@ -1997,7 +1988,7 @@ void WorldServer::writeNetTile(Vec2I const& pos, NetTile& netTile) const { netTile.backgroundMod = tile.backgroundMod; netTile.backgroundModHueShift = tile.backgroundModHueShift; netTile.liquid = tile.liquid.netUpdate(); - netTile.collision = tile.collision; + netTile.collision = tile.getCollision(); netTile.blockBiomeIndex = tile.blockBiomeIndex; netTile.environmentBiomeIndex = tile.environmentBiomeIndex; netTile.dungeonId = tile.dungeonId; |