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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-17 15:11:29 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-17 15:11:29 +1100 |
commit | 8559a46df2ad026571ba7c132d9ce4d2c3392f56 (patch) | |
tree | 57bff14ae96afa1867f87f706bf5ea84f64eb38c /source/game/StarWorldServer.cpp | |
parent | 252ce113a580c544fc359af1cb26b95a92d484aa (diff) |
fix RPATH and object material spaces from old worlds getting stuck
Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r-- | source/game/StarWorldServer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp index d878a4c..a718ae8 100644 --- a/source/game/StarWorldServer.cpp +++ b/source/game/StarWorldServer.cpp @@ -1510,6 +1510,8 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi if (tile->foreground == materialSpace.material) { tile->foreground = EmptyMaterialId; tile->foregroundMod = NoModId; + if (!isRealMaterial(tile->foreground)) // if the world is old the materialSpace's collision may still be in the tile + tile->updateCollision(CollisionKind::None); updatedTile = true; } if (tile->updateObjectCollision(CollisionKind::None)) { |