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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-23 20:27:51 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-23 20:27:51 +1000
commit4328119e1c1f8578a92977a943a793b2ac9032e0 (patch)
treef0171de6754a159a8901d58324d4f6abc6477615 /source/game/StarWorldServer.cpp
parente64aabfcf1237639fa5d53ed7e02c3a6510f4a0c (diff)
Proper fix for non-master player rotation resetting on load
Diffstat (limited to 'source/game/StarWorldServer.cpp')
-rw-r--r--source/game/StarWorldServer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarWorldServer.cpp b/source/game/StarWorldServer.cpp
index 417c718..a9b154e 100644
--- a/source/game/StarWorldServer.cpp
+++ b/source/game/StarWorldServer.cpp
@@ -392,8 +392,8 @@ void WorldServer::handleIncomingPackets(ConnectionId clientId, List<PacketPtr> c
}
auto entity = entityFactory->netLoadEntity(entityCreate->entityType, entityCreate->storeData);
- entity->init(this, entityCreate->entityId, EntityMode::Slave);
entity->readNetState(entityCreate->firstNetState);
+ entity->init(this, entityCreate->entityId, EntityMode::Slave);
m_entityMap->addEntity(entity);
if (clientInfo->interpolationTracker.interpolationEnabled())