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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:11:19 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-29 10:11:19 +1000 |
commit | 624c7aaaf192f2e87081a241123a8507a4718ba3 (patch) | |
tree | a54b09902da8d724f3ba740a215fd53d8a861fd9 /source/game/StarWorldRenderData.hpp | |
parent | 9d67cda97fc327ca3c53e044a897fbfb196104c4 (diff) |
Move lighting calculation to separate thread
Diffstat (limited to 'source/game/StarWorldRenderData.hpp')
-rw-r--r-- | source/game/StarWorldRenderData.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarWorldRenderData.hpp b/source/game/StarWorldRenderData.hpp index 1d1bc09..b13fef5 100644 --- a/source/game/StarWorldRenderData.hpp +++ b/source/game/StarWorldRenderData.hpp @@ -9,6 +9,7 @@ #include "StarParticle.hpp" #include "StarWeatherTypes.hpp" #include "StarEntity.hpp" +#include "StarThread.hpp" namespace Star { @@ -26,6 +27,7 @@ struct WorldRenderData { RenderTileArray tiles; Vec2I lightMinPosition; Image lightMap; + Image tileLightMap; List<EntityDrawables> entityDrawables; List<Particle> particles; |