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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-04 14:35:36 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-04 14:35:36 +1100
commit6c896c2ef79c1740d7dea6fae95518c768de8931 (patch)
treefce5fcd1bb6b9743cee93371b7f7d7b586a455b1 /source/game/StarWorldClientState.hpp
parentbe676518f4639250376842db7e48e5aaeaad9424 (diff)
Make ping updates more accurate
Diffstat (limited to 'source/game/StarWorldClientState.hpp')
-rw-r--r--source/game/StarWorldClientState.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/game/StarWorldClientState.hpp b/source/game/StarWorldClientState.hpp
index 31ff52f..920fef4 100644
--- a/source/game/StarWorldClientState.hpp
+++ b/source/game/StarWorldClientState.hpp
@@ -36,6 +36,10 @@ public:
ByteArray writeDelta();
void readDelta(ByteArray delta);
+ // Whether the client is connected to a legacy server.
+ void setLegacy(bool legacy);
+ bool legacy() const;
+
void reset();
private:
@@ -52,6 +56,8 @@ private:
NetElementInt m_playerId;
NetElementData<List<EntityId>> m_clientPresenceEntities;
+
+ bool m_legacy;
};
}