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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-31 17:31:02 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-31 17:31:02 +1000
commit2dc10fa5ad76784c7053d00887a7f878b58dfcf9 (patch)
tree7138b9321517a3e4ead4b9b293ab6524ed4b1bca /source/game/StarWorldClient.hpp
parent72e33fdef5e8e847a26a5525cc64b6a198aeebd4 (diff)
Tile Prediction improvements
each tile modification is now validated and then added to prediction one-by-one
Diffstat (limited to 'source/game/StarWorldClient.hpp')
-rw-r--r--source/game/StarWorldClient.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarWorldClient.hpp b/source/game/StarWorldClient.hpp
index d271f3f..0adbef6 100644
--- a/source/game/StarWorldClient.hpp
+++ b/source/game/StarWorldClient.hpp
@@ -236,7 +236,7 @@ private:
void freshenCollision(RectI const& region);
void renderCollisionDebug();
- void informTilePredictions(TileModificationList const& modifications);
+ void informTilePrediction(Vec2I const& pos, TileModification const& modification);
void setTileProtection(DungeonId dungeonId, bool isProtected);