diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-03-09 08:26:51 +1100 |
---|---|---|
committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-03-09 08:26:51 +1100 |
commit | 0fe21a8bb81c151d7f7427e788ca8cc576fe2778 (patch) | |
tree | b9febe5e2868398c57a74823dc6ecc89a7e91ce4 /source/game/StarWorldClient.hpp | |
parent | d90cd2363a0b1d9186732719c658e942f78e7c8e (diff) |
speculative fix for lightmap flicker
can't tell what's going on here - is lighting calculation being ran when the point lights aren't populated? weird
Diffstat (limited to 'source/game/StarWorldClient.hpp')
-rw-r--r-- | source/game/StarWorldClient.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/game/StarWorldClient.hpp b/source/game/StarWorldClient.hpp index 502a928..3c8728d 100644 --- a/source/game/StarWorldClient.hpp +++ b/source/game/StarWorldClient.hpp @@ -285,6 +285,7 @@ private: List<LightSource> m_pendingLights; List<std::pair<Vec2F, Vec3F>> m_pendingParticleLights; RectI m_pendingLightRange; + atomic<bool> m_pendingLightReady; Vec2I m_lightMinPosition; List<PreviewTile> m_previewTiles; |