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authorKae <80987908+Novaenia@users.noreply.github.com>2024-10-17 19:02:24 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-10-17 19:02:24 +1100
commit0a5e92ef389a67956b1075cf7e4f0c3b2461c190 (patch)
treeaf463a81a8c67650a33d150bd50b87f01e0f2d2f /source/game/StarWorldClient.hpp
parent9ba9eb2ac33a53a8fd50ce14d40be00d42a9f7af (diff)
unify UniverseClient & WorldClient LuaRoots & let universeClient scripts intercept packets
can be used for intercepting chat packets, for example!
Diffstat (limited to 'source/game/StarWorldClient.hpp')
-rw-r--r--source/game/StarWorldClient.hpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/game/StarWorldClient.hpp b/source/game/StarWorldClient.hpp
index 2957661..502a928 100644
--- a/source/game/StarWorldClient.hpp
+++ b/source/game/StarWorldClient.hpp
@@ -38,7 +38,7 @@ STAR_EXCEPTION(WorldClientException, StarException);
class WorldClient : public World {
public:
- WorldClient(PlayerPtr mainPlayer);
+ WorldClient(PlayerPtr mainPlayer, LuaRootPtr luaRoot);
~WorldClient();
ConnectionId connection() const override;
@@ -134,9 +134,6 @@ public:
void handleIncomingPackets(List<PacketPtr> const& packets);
List<PacketPtr> getOutgoingPackets();
-
- // Sets default callbacks in the LuaRoot.
- void setLuaCallbacks(String const& groupName, LuaCallbacks const& callbacks);
// Set the rendering window for this client.
void setClientWindow(RectI window);