diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-27 17:06:51 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-27 17:06:51 +1100 |
commit | d53c3ae0e7f4c90f226d343f2536c6de41df0e33 (patch) | |
tree | dabbaa04d670a385aa5a859597216141eccb8ca3 /source/game/StarUniverseServer.cpp | |
parent | b8c34971d460de1e724ec5078e8ea9810a2e9a72 (diff) |
Store the ship's species as a world property
prevents smorgasbord when upgrading the ship after the player changes the species of the character that owns the ship
Diffstat (limited to 'source/game/StarUniverseServer.cpp')
-rw-r--r-- | source/game/StarUniverseServer.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/source/game/StarUniverseServer.cpp b/source/game/StarUniverseServer.cpp index af80e76..f1ec9ca 100644 --- a/source/game/StarUniverseServer.cpp +++ b/source/game/StarUniverseServer.cpp @@ -656,7 +656,13 @@ void UniverseServer::updateShips() { auto newShipUpgrades = p.second->shipUpgrades(); if (auto shipWorld = getWorld(ClientShipWorldId(p.second->playerUuid()))) { shipWorld->executeAction([&](WorldServerThread*, WorldServer* shipWorld) { - auto const& speciesShips = m_speciesShips.get(p.second->playerSpecies()); + String species; + if (auto jSpecies = shipWorld->getProperty("ship.species").optString()) + species = *jSpecies; + else + shipWorld->setProperty("ship.species", species = p.second->playerSpecies()); + + auto const& speciesShips = m_speciesShips.get(species); Json jOldShipLevel = shipWorld->getProperty("ship.level"); unsigned newShipLevel = min<unsigned>(speciesShips.size() - 1, newShipUpgrades.shipLevel); @@ -1973,7 +1979,8 @@ Maybe<WorkerPoolPromise<WorldServerThreadPtr>> UniverseServer::shipWorldPromise( if (!shipWorld) { Logger::info("UniverseServer: Creating new client ship world {}", clientShipWorldId); shipWorld = make_shared<WorldServer>(Vec2U(2048, 2048), File::ephemeralFile()); - auto shipStructure = WorldStructure(speciesShips.get(clientContext->playerSpecies()).first()); + auto& species = clientContext->playerSpecies(); + auto shipStructure = WorldStructure(speciesShips.get(species).first()); shipStructure = shipWorld->setCentralStructure(shipStructure); ShipUpgrades currentUpgrades = clientContext->shipUpgrades(); @@ -1984,6 +1991,7 @@ Maybe<WorkerPoolPromise<WorldServerThreadPtr>> UniverseServer::shipWorldPromise( shipWorld->setSpawningEnabled(false); shipWorld->setProperty("invinciblePlayers", true); shipWorld->setProperty("ship.level", 0); + shipWorld->setProperty("ship.species", species); shipWorld->setProperty("ship.fuel", 0); shipWorld->setProperty("ship.maxFuel", currentUpgrades.maxFuel); shipWorld->setProperty("ship.crewSize", currentUpgrades.crewSize); |