diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarUniverseConnection.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarUniverseConnection.cpp')
-rw-r--r-- | source/game/StarUniverseConnection.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/game/StarUniverseConnection.cpp b/source/game/StarUniverseConnection.cpp index f3c2b28..18b6da9 100644 --- a/source/game/StarUniverseConnection.cpp +++ b/source/game/StarUniverseConnection.cpp @@ -6,10 +6,10 @@ namespace Star { static const int PacketSocketPollSleep = 1; UniverseConnection::UniverseConnection(PacketSocketUPtr packetSocket) - : m_packetSocket(move(packetSocket)) {} + : m_packetSocket(std::move(packetSocket)) {} UniverseConnection::UniverseConnection(UniverseConnection&& rhs) { - operator=(move(rhs)); + operator=(std::move(rhs)); } UniverseConnection::~UniverseConnection() { @@ -37,12 +37,12 @@ void UniverseConnection::close() { void UniverseConnection::push(List<PacketPtr> packets) { MutexLocker locker(m_mutex); - m_sendQueue.appendAll(move(packets)); + m_sendQueue.appendAll(std::move(packets)); } void UniverseConnection::pushSingle(PacketPtr packet) { MutexLocker locker(m_mutex); - m_sendQueue.append(move(packet)); + m_sendQueue.append(std::move(packet)); } List<PacketPtr> UniverseConnection::pull() { @@ -122,7 +122,7 @@ Maybe<PacketStats> UniverseConnection::outgoingStats() const { } UniverseConnectionServer::UniverseConnectionServer(PacketReceiveCallback packetReceiver) - : m_packetReceiver(move(packetReceiver)), m_shutdown(false) { + : m_packetReceiver(std::move(packetReceiver)), m_shutdown(false) { m_processingLoop = Thread::invoke("UniverseConnectionServer::processingLoop", [this]() { RecursiveMutexLocker connectionsLocker(m_connectionsMutex); try { @@ -152,7 +152,7 @@ UniverseConnectionServer::UniverseConnectionServer(PacketReceiveCallback packetR connectionLocker.unlock(); try { - m_packetReceiver(this, p.first, move(toReceive)); + m_packetReceiver(this, p.first, std::move(toReceive)); } catch (std::exception const& e) { Logger::error("Exception caught handling incoming server packets, disconnecting client '{}' {}", p.first, outputException(e, true)); @@ -215,11 +215,11 @@ void UniverseConnectionServer::addConnection(ConnectionId clientId, UniverseConn throw UniverseConnectionException::format("Client '{}' already exists in UniverseConnectionServer::addConnection", clientId); auto connection = make_shared<Connection>(); - connection->packetSocket = move(uc.m_packetSocket); - connection->sendQueue = move(uc.m_sendQueue); - connection->receiveQueue = move(uc.m_receiveQueue); + connection->packetSocket = std::move(uc.m_packetSocket); + connection->sendQueue = std::move(uc.m_sendQueue); + connection->receiveQueue = std::move(uc.m_receiveQueue); connection->lastActivityTime = Time::monotonicMilliseconds(); - m_connections.add(clientId, move(connection)); + m_connections.add(clientId, std::move(connection)); } UniverseConnection UniverseConnectionServer::removeConnection(ConnectionId clientId) { @@ -232,8 +232,8 @@ UniverseConnection UniverseConnectionServer::removeConnection(ConnectionId clien UniverseConnection uc; uc.m_packetSocket = take(conn->packetSocket); - uc.m_sendQueue = move(conn->sendQueue); - uc.m_receiveQueue = move(conn->receiveQueue); + uc.m_sendQueue = std::move(conn->sendQueue); + uc.m_receiveQueue = std::move(conn->receiveQueue); return uc; } @@ -249,7 +249,7 @@ void UniverseConnectionServer::sendPackets(ConnectionId clientId, List<PacketPtr RecursiveMutexLocker connectionsLocker(m_connectionsMutex); if (auto conn = m_connections.value(clientId)) { MutexLocker connectionLocker(conn->mutex); - conn->sendQueue.appendAll(move(packets)); + conn->sendQueue.appendAll(std::move(packets)); if (conn->packetSocket->isOpen()) { conn->packetSocket->sendPackets(take(conn->sendQueue)); |