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authorKae <80987908+Novaenia@users.noreply.github.com>2024-03-20 01:53:34 +1100
committerKae <80987908+Novaenia@users.noreply.github.com>2024-03-20 01:53:34 +1100
commit6d76a11e256cd96c9cdd7ae5a10c0276e6347277 (patch)
treed52459889408115d1e0eb657a05dc58e098e50eb /source/game/StarToolUser.hpp
parent58a346e563df12af9194c198c7ffe974411abb28 (diff)
experiment: unclamped lighting
Diffstat (limited to 'source/game/StarToolUser.hpp')
-rw-r--r--source/game/StarToolUser.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarToolUser.hpp b/source/game/StarToolUser.hpp
index de1960c..41fe98f 100644
--- a/source/game/StarToolUser.hpp
+++ b/source/game/StarToolUser.hpp
@@ -43,7 +43,7 @@ public:
// with the rest of everything else, there are TILE previews and OBJECT
// previews, but of course one has to go through the render method and the
// other has to be rendered separately.
- List<Drawable> renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const;
+ List<Drawable> renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Color favoriteColor) const;
// Returns the facing override direciton if there is one
Maybe<Direction> setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const;
void setupHumanoidHandItemDrawables(Humanoid& humanoid) const;