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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-20 01:53:34 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-20 01:53:34 +1100 |
commit | 6d76a11e256cd96c9cdd7ae5a10c0276e6347277 (patch) | |
tree | d52459889408115d1e0eb657a05dc58e098e50eb /source/game/StarToolUser.hpp | |
parent | 58a346e563df12af9194c198c7ffe974411abb28 (diff) |
experiment: unclamped lighting
Diffstat (limited to 'source/game/StarToolUser.hpp')
-rw-r--r-- | source/game/StarToolUser.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarToolUser.hpp b/source/game/StarToolUser.hpp index de1960c..41fe98f 100644 --- a/source/game/StarToolUser.hpp +++ b/source/game/StarToolUser.hpp @@ -43,7 +43,7 @@ public: // with the rest of everything else, there are TILE previews and OBJECT // previews, but of course one has to go through the render method and the // other has to be rendered separately. - List<Drawable> renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Vec4B favoriteColor) const; + List<Drawable> renderObjectPreviews(Vec2F aimPosition, Direction walkingDirection, bool inToolRange, Color favoriteColor) const; // Returns the facing override direciton if there is one Maybe<Direction> setupHumanoidHandItems(Humanoid& humanoid, Vec2F position, Vec2F aimPosition) const; void setupHumanoidHandItemDrawables(Humanoid& humanoid) const; |