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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarToolUser.hpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarToolUser.hpp')
-rw-r--r--source/game/StarToolUser.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarToolUser.hpp b/source/game/StarToolUser.hpp
index 186a480..eeec920 100644
--- a/source/game/StarToolUser.hpp
+++ b/source/game/StarToolUser.hpp
@@ -54,7 +54,7 @@ public:
Vec2F handPosition(ToolHand hand, Humanoid const& humanoid, Vec2F const& handOffset) const;
bool queryShieldHit(DamageSource const& source) const;
- void tick(bool shifting, HashSet<MoveControlType> const& moves);
+ void tick(float dt, bool shifting, HashSet<MoveControlType> const& moves);
void beginPrimaryFire();
void beginAltFire();