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authorKae <80987908+Novaenia@users.noreply.github.com>2024-02-20 09:49:42 +1100
committerGitHub <noreply@github.com>2024-02-20 09:49:42 +1100
commitaa987a217779e71f97ee4c9cce531aec1c861bf8 (patch)
treee51fcce110306d93bf93870f13a5ff7d6b575427 /source/game/StarTileSectorArray.hpp
parentd0099a6d790b66f21e4e266e569d64fb82fb0a81 (diff)
parent1c89042016c739815b2d70bcbef4673eef6b63e0 (diff)
Merge branch 'main' into small-fixes
Diffstat (limited to 'source/game/StarTileSectorArray.hpp')
-rw-r--r--source/game/StarTileSectorArray.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarTileSectorArray.hpp b/source/game/StarTileSectorArray.hpp
index 40378db..fb96229 100644
--- a/source/game/StarTileSectorArray.hpp
+++ b/source/game/StarTileSectorArray.hpp
@@ -146,7 +146,7 @@ TileSectorArray<Tile, SectorSize>::TileSectorArray() {}
template <typename Tile, unsigned SectorSize>
TileSectorArray<Tile, SectorSize>::TileSectorArray(Vec2U const& size, Tile defaultTile) {
- init(size, move(defaultTile));
+ init(size, std::move(defaultTile));
}
template <typename Tile, unsigned SectorSize>
@@ -154,7 +154,7 @@ void TileSectorArray<Tile, SectorSize>::init(Vec2U const& size, Tile defaultTile
m_worldSize = size;
// Initialize to enough sectors to fit world size at least.
m_tileSectors.init((size[0] + SectorSize - 1) / SectorSize, (size[1] + SectorSize - 1) / SectorSize);
- m_default = move(defaultTile);
+ m_default = std::move(defaultTile);
}
template <typename Tile, unsigned SectorSize>
@@ -210,13 +210,13 @@ auto TileSectorArray<Tile, SectorSize>::adjacentSector(Sector const& sector, Vec
template <typename Tile, unsigned SectorSize>
void TileSectorArray<Tile, SectorSize>::loadSector(Sector const& sector, ArrayPtr tile) {
if (sectorValid(sector))
- m_tileSectors.loadSector(sector, move(tile));
+ m_tileSectors.loadSector(sector, std::move(tile));
}
template <typename Tile, unsigned SectorSize>
void TileSectorArray<Tile, SectorSize>::loadDefaultSector(Sector const& sector) {
if (sectorValid(sector))
- m_tileSectors.loadSector(sector, make_unique<Array>(m_default));
+ m_tileSectors.loadSector(sector, std::make_unique<Array>(m_default));
}
template <typename Tile, unsigned SectorSize>