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authorKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
committerKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
commit431a9c00a56cf4c603be1cf5f773b193621d8150 (patch)
tree95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarTileSectorArray.hpp
parent30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff)
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarTileSectorArray.hpp')
-rw-r--r--source/game/StarTileSectorArray.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarTileSectorArray.hpp b/source/game/StarTileSectorArray.hpp
index 40378db..fb96229 100644
--- a/source/game/StarTileSectorArray.hpp
+++ b/source/game/StarTileSectorArray.hpp
@@ -146,7 +146,7 @@ TileSectorArray<Tile, SectorSize>::TileSectorArray() {}
template <typename Tile, unsigned SectorSize>
TileSectorArray<Tile, SectorSize>::TileSectorArray(Vec2U const& size, Tile defaultTile) {
- init(size, move(defaultTile));
+ init(size, std::move(defaultTile));
}
template <typename Tile, unsigned SectorSize>
@@ -154,7 +154,7 @@ void TileSectorArray<Tile, SectorSize>::init(Vec2U const& size, Tile defaultTile
m_worldSize = size;
// Initialize to enough sectors to fit world size at least.
m_tileSectors.init((size[0] + SectorSize - 1) / SectorSize, (size[1] + SectorSize - 1) / SectorSize);
- m_default = move(defaultTile);
+ m_default = std::move(defaultTile);
}
template <typename Tile, unsigned SectorSize>
@@ -210,13 +210,13 @@ auto TileSectorArray<Tile, SectorSize>::adjacentSector(Sector const& sector, Vec
template <typename Tile, unsigned SectorSize>
void TileSectorArray<Tile, SectorSize>::loadSector(Sector const& sector, ArrayPtr tile) {
if (sectorValid(sector))
- m_tileSectors.loadSector(sector, move(tile));
+ m_tileSectors.loadSector(sector, std::move(tile));
}
template <typename Tile, unsigned SectorSize>
void TileSectorArray<Tile, SectorSize>::loadDefaultSector(Sector const& sector) {
if (sectorValid(sector))
- m_tileSectors.loadSector(sector, make_unique<Array>(m_default));
+ m_tileSectors.loadSector(sector, std::make_unique<Array>(m_default));
}
template <typename Tile, unsigned SectorSize>