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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 19:32:23 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-03 19:32:23 +1000
commitf73cb3ce03c35770605ce83a49906cc4825c00a6 (patch)
tree5f2d405596418e003da830cf05033b6b5110132b /source/game/StarSystemWorldServerThread.cpp
parent0d266bebe12f01e0035619ef927430e0c1afaf98 (diff)
improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r--source/game/StarSystemWorldServerThread.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp
index dd9b9b8..8035975 100644
--- a/source/game/StarSystemWorldServerThread.cpp
+++ b/source/game/StarSystemWorldServerThread.cpp
@@ -52,7 +52,7 @@ void SystemWorldServerThread::run() {
TickRateApproacher tickApproacher(1.0 / SystemWorldTimestep, 0.5);
while (!m_stop) {
- LogMap::set(strf("system_{}_update_fps", m_systemLocation), tickApproacher.rate());
+ LogMap::set(strf("system_{}_update_rate", m_systemLocation), strf("{:4.2f}Hz", tickApproacher.rate()));
update();