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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/StarSystemWorldServerThread.cpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r-- | source/game/StarSystemWorldServerThread.cpp | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp new file mode 100644 index 0000000..af9c065 --- /dev/null +++ b/source/game/StarSystemWorldServerThread.cpp @@ -0,0 +1,175 @@ +#include "StarSystemWorldServerThread.hpp" +#include "StarTickRateMonitor.hpp" +#include "StarNetPackets.hpp" + +namespace Star { + +SystemWorldServerThread::SystemWorldServerThread(Vec3I const& location, SystemWorldServerPtr systemWorld, String storageFile) + : Thread(strf("SystemWorldServer: %s", location)), m_stop(false), m_storageFile(storageFile) { + m_systemLocation = location; + m_systemWorld = move(systemWorld); +} + +SystemWorldServerThread::~SystemWorldServerThread() { + m_stop = true; + join(); +} + +Vec3I SystemWorldServerThread::location() const { + return m_systemLocation; +} + +List<ConnectionId> SystemWorldServerThread::clients() { + return m_clients.values(); +} + +void SystemWorldServerThread::addClient(ConnectionId clientId, Uuid const& uuid, float shipSpeed, SystemLocation const& location) { + WriteLocker locker(m_mutex); + m_clients.add(clientId); + m_outgoingPacketQueue.set(clientId, List<PacketPtr>()); + + m_systemWorld->addClientShip(clientId, uuid, shipSpeed, location); + + m_clientShipLocations.set(clientId, {m_systemWorld->clientShipLocation(clientId), m_systemWorld->clientSkyParameters(clientId)}); + if (auto warpAction = m_systemWorld->clientWarpAction(clientId)) + m_clientWarpActions.set(clientId, *warpAction); +} + +void SystemWorldServerThread::removeClient(ConnectionId clientId) { + WriteLocker locker(m_mutex); + m_systemWorld->removeClientShip(clientId); + m_clients.remove(clientId); + m_clientShipDestinations.remove(clientId); + m_clientShipLocations.remove(clientId); + m_outgoingPacketQueue.remove(clientId); +} + +void SystemWorldServerThread::setPause(shared_ptr<const atomic<bool>> pause) { + m_pause = move(pause); +} + +void SystemWorldServerThread::run() { + TickRateApproacher tickApproacher(1.0 / SystemWorldTimestep, 0.5); + + while (!m_stop) { + LogMap::set(strf("system_%s_update_fps", m_systemLocation), tickApproacher.rate()); + + update(); + + m_periodicStorage -= 1.0 / tickApproacher.rate(); + if (m_triggerStorage || m_periodicStorage <= 0.0) { + m_triggerStorage = false; + m_periodicStorage = 300.0; // store every 5 minutes + store(); + } + + tickApproacher.tick(); + + double spareTime = tickApproacher.spareTime(); + uint64_t millis = floor(spareTime * 1000); + if (spareTime > 0) + sleepPrecise(millis); + } + + store(); +} + +void SystemWorldServerThread::stop() { + m_stop = true; +} + +void SystemWorldServerThread::update() { + WriteLocker queueLocker(m_queueMutex); + WriteLocker locker(m_mutex); + + for (auto p : take(m_incomingPacketQueue)) + m_systemWorld->handleIncomingPacket(p.first, p.second); + + for (auto p : take(m_clientShipActions)) + p.second(m_systemWorld->clientShip(p.first).get()); + + if (!m_pause || *m_pause == false) + m_systemWorld->update(); + m_triggerStorage = m_systemWorld->triggeredStorage(); + + // important to set destinations before getting locations + // setting a destination nullifies the current location + for (auto p : take(m_clientShipDestinations)) + m_systemWorld->setClientDestination(p.first, p.second); + + m_activeInstanceWorlds = m_systemWorld->activeInstanceWorlds(); + + for (auto clientId : m_clients) { + m_outgoingPacketQueue[clientId].appendAll(m_systemWorld->pullOutgoingPackets(clientId)); + m_clientShipLocations.set(clientId, {m_systemWorld->clientShipLocation(clientId), m_systemWorld->clientSkyParameters(clientId)}); + if (auto warpAction = m_systemWorld->clientWarpAction(clientId)) + m_clientWarpActions.set(clientId, *warpAction); + else if (m_clientWarpActions.contains(clientId)) + m_clientWarpActions.remove(clientId); + } + queueLocker.unlock(); + + if (m_updateAction) + m_updateAction(this); +} + +void SystemWorldServerThread::setClientDestination(ConnectionId clientId, SystemLocation const& destination) { + WriteLocker locker(m_queueMutex); + m_clientShipDestinations.set(clientId, destination); +} + +void SystemWorldServerThread::executeClientShipAction(ConnectionId clientId, ClientShipAction action) { + WriteLocker locker(m_queueMutex); + m_clientShipActions.append({clientId, move(action)}); +} + +SystemLocation SystemWorldServerThread::clientShipLocation(ConnectionId clientId) { + ReadLocker locker(m_queueMutex); + // while a ship destination is pending the ship is assumed to be flying + if (m_clientShipDestinations.contains(clientId)) + return {}; + return m_clientShipLocations.get(clientId).first; +} + +Maybe<pair<WarpAction, WarpMode>> SystemWorldServerThread::clientWarpAction(ConnectionId clientId) { + ReadLocker locker(m_queueMutex); + if (m_clientShipDestinations.contains(clientId)) + return {}; + return m_clientWarpActions.maybe(clientId); +} + +SkyParameters SystemWorldServerThread::clientSkyParameters(ConnectionId clientId) { + ReadLocker locker(m_queueMutex); + return m_clientShipLocations.get(clientId).second; +} + +List<InstanceWorldId> SystemWorldServerThread::activeInstanceWorlds() const { + return m_activeInstanceWorlds; +} + +void SystemWorldServerThread::setUpdateAction(function<void(SystemWorldServerThread*)> updateAction) { + m_updateAction = updateAction; +} + +void SystemWorldServerThread::pushIncomingPacket(ConnectionId clientId, PacketPtr packet) { + WriteLocker locker(m_queueMutex); + m_incomingPacketQueue.append({move(clientId), move(packet)}); +} + +List<PacketPtr> SystemWorldServerThread::pullOutgoingPackets(ConnectionId clientId) { + WriteLocker locker(m_queueMutex); + return take(m_outgoingPacketQueue[clientId]); +} + +void SystemWorldServerThread::store() { + ReadLocker locker(m_mutex); + Json store = m_systemWorld->diskStore(); + locker.unlock(); + + Logger::debug("Trigger disk storage for system world %s:%s:%s", m_systemLocation.x(), m_systemLocation.y(), m_systemLocation.z()); + auto versioningDatabase = Root::singleton().versioningDatabase(); + auto versionedStore = versioningDatabase->makeCurrentVersionedJson("System", store); + VersionedJson::writeFile(versionedStore, m_storageFile); +} + +} |