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authorKae <80987908+Novaenia@users.noreply.github.com>2024-02-20 09:47:10 +1100
committerGitHub <noreply@github.com>2024-02-20 09:47:10 +1100
commit1c89042016c739815b2d70bcbef4673eef6b63e0 (patch)
treef7c8e96e744222857c613e5fd14720d2695613c3 /source/game/StarSystemWorldServerThread.cpp
parent30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff)
parent7c4fbad2ba7d79580a9ebbf9fde1de117be4d08e (diff)
Merge pull request #19 from kblaschke/fix-compiler-warnings
Fixed a huge amount of Clang warnings
Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r--source/game/StarSystemWorldServerThread.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp
index fb5cea5..4586889 100644
--- a/source/game/StarSystemWorldServerThread.cpp
+++ b/source/game/StarSystemWorldServerThread.cpp
@@ -7,7 +7,7 @@ namespace Star {
SystemWorldServerThread::SystemWorldServerThread(Vec3I const& location, SystemWorldServerPtr systemWorld, String storageFile)
: Thread(strf("SystemWorldServer: {}", location)), m_stop(false), m_storageFile(storageFile) {
m_systemLocation = location;
- m_systemWorld = move(systemWorld);
+ m_systemWorld = std::move(systemWorld);
}
SystemWorldServerThread::~SystemWorldServerThread() {
@@ -45,7 +45,7 @@ void SystemWorldServerThread::removeClient(ConnectionId clientId) {
}
void SystemWorldServerThread::setPause(shared_ptr<const atomic<bool>> pause) {
- m_pause = move(pause);
+ m_pause = std::move(pause);
}
void SystemWorldServerThread::run() {
@@ -125,7 +125,7 @@ void SystemWorldServerThread::setClientDestination(ConnectionId clientId, System
void SystemWorldServerThread::executeClientShipAction(ConnectionId clientId, ClientShipAction action) {
WriteLocker locker(m_queueMutex);
- m_clientShipActions.append({clientId, move(action)});
+ m_clientShipActions.append({clientId, std::move(action)});
}
SystemLocation SystemWorldServerThread::clientShipLocation(ConnectionId clientId) {
@@ -158,7 +158,7 @@ void SystemWorldServerThread::setUpdateAction(function<void(SystemWorldServerThr
void SystemWorldServerThread::pushIncomingPacket(ConnectionId clientId, PacketPtr packet) {
WriteLocker locker(m_queueMutex);
- m_incomingPacketQueue.append({move(clientId), move(packet)});
+ m_incomingPacketQueue.append({std::move(clientId), std::move(packet)});
}
List<PacketPtr> SystemWorldServerThread::pullOutgoingPackets(ConnectionId clientId) {