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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-02-20 09:47:10 +1100 |
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committer | GitHub <noreply@github.com> | 2024-02-20 09:47:10 +1100 |
commit | 1c89042016c739815b2d70bcbef4673eef6b63e0 (patch) | |
tree | f7c8e96e744222857c613e5fd14720d2695613c3 /source/game/StarSystemWorldServerThread.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) | |
parent | 7c4fbad2ba7d79580a9ebbf9fde1de117be4d08e (diff) |
Merge pull request #19 from kblaschke/fix-compiler-warnings
Fixed a huge amount of Clang warnings
Diffstat (limited to 'source/game/StarSystemWorldServerThread.cpp')
-rw-r--r-- | source/game/StarSystemWorldServerThread.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/game/StarSystemWorldServerThread.cpp b/source/game/StarSystemWorldServerThread.cpp index fb5cea5..4586889 100644 --- a/source/game/StarSystemWorldServerThread.cpp +++ b/source/game/StarSystemWorldServerThread.cpp @@ -7,7 +7,7 @@ namespace Star { SystemWorldServerThread::SystemWorldServerThread(Vec3I const& location, SystemWorldServerPtr systemWorld, String storageFile) : Thread(strf("SystemWorldServer: {}", location)), m_stop(false), m_storageFile(storageFile) { m_systemLocation = location; - m_systemWorld = move(systemWorld); + m_systemWorld = std::move(systemWorld); } SystemWorldServerThread::~SystemWorldServerThread() { @@ -45,7 +45,7 @@ void SystemWorldServerThread::removeClient(ConnectionId clientId) { } void SystemWorldServerThread::setPause(shared_ptr<const atomic<bool>> pause) { - m_pause = move(pause); + m_pause = std::move(pause); } void SystemWorldServerThread::run() { @@ -125,7 +125,7 @@ void SystemWorldServerThread::setClientDestination(ConnectionId clientId, System void SystemWorldServerThread::executeClientShipAction(ConnectionId clientId, ClientShipAction action) { WriteLocker locker(m_queueMutex); - m_clientShipActions.append({clientId, move(action)}); + m_clientShipActions.append({clientId, std::move(action)}); } SystemLocation SystemWorldServerThread::clientShipLocation(ConnectionId clientId) { @@ -158,7 +158,7 @@ void SystemWorldServerThread::setUpdateAction(function<void(SystemWorldServerThr void SystemWorldServerThread::pushIncomingPacket(ConnectionId clientId, PacketPtr packet) { WriteLocker locker(m_queueMutex); - m_incomingPacketQueue.append({move(clientId), move(packet)}); + m_incomingPacketQueue.append({std::move(clientId), std::move(packet)}); } List<PacketPtr> SystemWorldServerThread::pullOutgoingPackets(ConnectionId clientId) { |