diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-24 14:08:04 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-24 14:08:04 +1000 |
commit | e1b1b2fd59f2632fdc3f3305acb1601faed64020 (patch) | |
tree | bf6d23e4ca0d50e620810ea616473d2b35aeb973 /source/game/StarSystemWorldClient.cpp | |
parent | 4c90472977f011352681ac774ca0b036f8cf0052 (diff) |
Ensure the chunk & system that the player's ship is always in their local chunk cache
#74
Diffstat (limited to 'source/game/StarSystemWorldClient.cpp')
-rw-r--r-- | source/game/StarSystemWorldClient.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/game/StarSystemWorldClient.cpp b/source/game/StarSystemWorldClient.cpp index eb25124..e390860 100644 --- a/source/game/StarSystemWorldClient.cpp +++ b/source/game/StarSystemWorldClient.cpp @@ -75,7 +75,8 @@ void SystemWorldClient::update(float dt) { m_clientShips.clear(); m_ship = {}; m_location = Vec3I(); - } + } else if (auto celestialSlave = as<CelestialSlaveDatabase>(m_celestialDatabase)) + celestialSlave->signalSystem(currentSystem()); // keeps the celestial chunk for our current system alive } List<SystemObjectPtr> SystemWorldClient::objects() const { |