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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-21 00:58:49 +1000
commit4b0bc220e4da1173f742a4973939b139bef562db (patch)
tree0ff66d5957575fa814fc10b8cd93e3dd378f45dc /source/game/StarStatusController.hpp
parent607be749451aa40e3619e7ceab0927d1fcec8233 (diff)
Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
Diffstat (limited to 'source/game/StarStatusController.hpp')
-rw-r--r--source/game/StarStatusController.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarStatusController.hpp b/source/game/StarStatusController.hpp
index 4e9839f..94d636a 100644
--- a/source/game/StarStatusController.hpp
+++ b/source/game/StarStatusController.hpp
@@ -115,8 +115,8 @@ public:
void readNetDelta(DataStream& ds, float interpolationTime = 0.0) override;
void blankNetDelta(float interpolationTime) override;
- void tickMaster();
- void tickSlave();
+ void tickMaster(float dt);
+ void tickSlave(float dt);
const DirectivesGroup& parentDirectives() const;
List<Drawable> drawables() const;
@@ -187,7 +187,7 @@ private:
EffectAnimatorGroup::ElementId animatorId;
};
- void updateAnimators();
+ void updateAnimators(float dt);
void updatePersistentUniqueEffects();
float defaultUniqueEffectDuration(UniqueStatusEffect const& name) const;