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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-21 15:25:10 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-21 15:25:10 +1000
commitd6fdd960768cbb94a67a1d3cdd34c606807ac180 (patch)
treeb824f0091745d9bea6e02c78b0f7ef4d05e7d5d5 /source/game/StarRoot.cpp
parent0ec3000536fae16ede8aa85ad22aba4d9781cc9e (diff)
Fixes and stuff
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side
Diffstat (limited to 'source/game/StarRoot.cpp')
-rw-r--r--source/game/StarRoot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarRoot.cpp b/source/game/StarRoot.cpp
index 8692865..6d23a67 100644
--- a/source/game/StarRoot.cpp
+++ b/source/game/StarRoot.cpp
@@ -57,7 +57,7 @@ namespace Star {
namespace {
unsigned const RootMaintenanceSleep = 5000;
- unsigned const RootLoadThreads = 2;
+ unsigned const RootLoadThreads = 8;
}
atomic<Root*> Root::s_singleton;