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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-21 15:25:10 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-21 15:25:10 +1000 |
commit | d6fdd960768cbb94a67a1d3cdd34c606807ac180 (patch) | |
tree | b824f0091745d9bea6e02c78b0f7ef4d05e7d5d5 /source/game/StarRoot.cpp | |
parent | 0ec3000536fae16ede8aa85ad22aba4d9781cc9e (diff) |
Fixes and stuff
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
Diffstat (limited to 'source/game/StarRoot.cpp')
-rw-r--r-- | source/game/StarRoot.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarRoot.cpp b/source/game/StarRoot.cpp index 8692865..6d23a67 100644 --- a/source/game/StarRoot.cpp +++ b/source/game/StarRoot.cpp @@ -57,7 +57,7 @@ namespace Star { namespace { unsigned const RootMaintenanceSleep = 5000; - unsigned const RootLoadThreads = 2; + unsigned const RootLoadThreads = 8; } atomic<Root*> Root::s_singleton; |