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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-20 14:33:09 +1000
commit6352e8e3196f78388b6c771073f9e03eaa612673 (patch)
treee23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/StarQuestManager.hpp
parent6741a057e5639280d85d0f88ba26f000baa58f61 (diff)
everything everywhere
all at once
Diffstat (limited to 'source/game/StarQuestManager.hpp')
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+#ifndef STAR_QUEST_MANAGER_HPP
+#define STAR_QUEST_MANAGER_HPP
+
+#include "StarQuests.hpp"
+
+namespace Star {
+
+STAR_CLASS(QuestManager);
+
+struct QuestIndicator {
+ String indicatorImage;
+ Vec2F worldPosition;
+};
+
+class QuestManager {
+public:
+ QuestManager(Player* player);
+
+ void diskLoad(Json const& quests);
+ Json diskStore();
+
+ void setUniverseClient(UniverseClient* client);
+
+ void init(World* world);
+ void uninit();
+
+ bool canStart(QuestArcDescriptor const& questArc) const;
+
+ // Show a dialog offering the player a quest, and later start it if they
+ // accept it.
+ void offer(QuestPtr const& quest);
+ QuestPtr getQuest(String const& questId) const;
+
+ bool hasQuest(String const& questId) const;
+ bool hasAcceptedQuest(String const& questId) const;
+ bool isActive(String const& questId) const;
+ bool isCurrent(String const& questId) const;
+ bool isTracked(String const& questId) const;
+ void setAsTracked(Maybe<String> const& questId);
+ void markAsRead(String const& questId);
+ bool hasCompleted(String const& questId) const;
+ bool canTurnIn(String const& questId) const;
+
+ Maybe<QuestPtr> getFirstNewQuest();
+ Maybe<QuestPtr> getFirstCompletableQuest();
+ Maybe<QuestPtr> getFirstFailableQuest();
+ Maybe<QuestPtr> getFirstMainQuest();
+
+ List<QuestPtr> listActiveQuests() const;
+ List<QuestPtr> listCompletedQuests() const;
+ List<QuestPtr> listFailedQuests() const;
+
+ Maybe<QuestPtr> currentQuest() const;
+ Maybe<QuestPtr> trackedQuest() const;
+ Maybe<QuestIndicator> getQuestIndicator(EntityPtr const& entity) const;
+
+ // Handled at this level to allow multiple active quests to specify interestingObjects
+ StringSet interestingObjects();
+
+ Maybe<Json> receiveMessage(String const& message, bool localMessage, JsonArray const& args = {});
+ void update();
+
+private:
+ List<QuestPtr> serverQuests() const;
+ void startInitialQuests();
+ void setMostRecentQuestCurrent();
+
+ Player* m_player;
+ World* m_world;
+ UniverseClient* m_client;
+
+ StringMap<QuestPtr> m_quests;
+
+ Maybe<String> m_trackedQuestId;
+ bool m_trackOnWorldQuests;
+ Maybe<String> m_onWorldQuestId;
+};
+
+}
+
+#endif