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authorKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:47:40 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2024-04-15 17:47:40 +1000
commit83ca73b299d6d6df810eeb0ebff803f67d7be3ac (patch)
treea65130b6a95c69c0f8e1090002ac0ae757fc4ad2 /source/game/StarProjectile.cpp
parent63c9e3ec8b51a9d96872a054a0d35e8591b3535d (diff)
Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
Diffstat (limited to 'source/game/StarProjectile.cpp')
-rw-r--r--source/game/StarProjectile.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp
index d00b76b..b3f5184 100644
--- a/source/game/StarProjectile.cpp
+++ b/source/game/StarProjectile.cpp
@@ -816,6 +816,8 @@ void Projectile::processAction(Json const& action) {
AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString()));
sound->setPosition(position());
+ sound->setVolume(parameters.getFloat("volume", 1.0f));
+ sound->setPitchMultiplier(parameters.getFloat("pitch", 1.0f));
m_pendingRenderables.append(std::move(sound));
} else if (command == "light") {