diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarProjectile.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarProjectile.cpp')
-rw-r--r-- | source/game/StarProjectile.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp index 7355135..57d8ca8 100644 --- a/source/game/StarProjectile.cpp +++ b/source/game/StarProjectile.cpp @@ -142,7 +142,7 @@ pair<ByteArray, uint64_t> Projectile::writeNetState(uint64_t fromVersion) { } void Projectile::readNetState(ByteArray data, float interpolationTime) { - m_netGroup.readNetState(move(data), interpolationTime); + m_netGroup.readNetState(std::move(data), interpolationTime); } void Projectile::enableInterpolation(float extrapolationHint) { @@ -371,7 +371,7 @@ void Projectile::render(RenderCallback* renderCallback) { } drawable.fullbright = m_config->fullbright; drawable.translate(position()); - renderCallback->addDrawable(move(drawable), m_config->renderLayer); + renderCallback->addDrawable(std::move(drawable), m_config->renderLayer); } void Projectile::renderLightSources(RenderCallback* renderCallback) { @@ -468,7 +468,7 @@ List<PhysicsForceRegion> Projectile::forceRegions() const { if (p.second.enabled.get()) { PhysicsForceRegion forceRegion = p.second.forceRegion; forceRegion.call([pos = position()](auto& fr) { fr.translate(pos); }); - forces.append(move(forceRegion)); + forces.append(std::move(forceRegion)); } } return forces; @@ -512,7 +512,7 @@ List<Particle> Projectile::sparkBlock(World* world, Vec2I const& position, Vec2F particle.finalVelocity = 0.5f * (particle.finalVelocity + Vec2F(Random::randf() - 0.5f, -20.0f + Random::randf())); particle.trail = true; - result.append(move(particle)); + result.append(std::move(particle)); } } return result; @@ -733,7 +733,7 @@ void Projectile::processAction(Json const& action) { particle.finalVelocity = 0.5f * (particle.finalVelocity + Vec2F(Random::randf() - 0.5f, -20.0f + Random::randf())); particle.trail = true; - m_pendingRenderables.append(move(particle)); + m_pendingRenderables.append(std::move(particle)); } } else if (command == "particle") { @@ -748,7 +748,7 @@ void Projectile::processAction(Json const& action) { } particle.translate(position()); particle.velocity += m_referenceVelocity.value(); - m_pendingRenderables.append(move(particle)); + m_pendingRenderables.append(std::move(particle)); } else if (command == "explosion") { if (isSlave()) @@ -796,7 +796,7 @@ void Projectile::processAction(Json const& action) { Particle particle(parameters.getObject("particle")); particle.translate(position()); particle.velocity += m_referenceVelocity.value(); - m_pendingRenderables.append(move(particle)); + m_pendingRenderables.append(std::move(particle)); } } else if (command == "item") { @@ -816,7 +816,7 @@ void Projectile::processAction(Json const& action) { AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString())); sound->setPosition(position()); - m_pendingRenderables.append(move(sound)); + m_pendingRenderables.append(std::move(sound)); } else if (command == "light") { if (!world()->isClient()) @@ -904,10 +904,10 @@ void Projectile::setup() { auto begin = processing.utf8().find_first_of('?'); if (begin == NPos) { m_imageDirectives = ""; - m_imageSuffix = move(processing); + m_imageSuffix = std::move(processing); } else if (begin == 0) { - m_imageDirectives = move(processing); + m_imageDirectives = std::move(processing); m_imageSuffix = ""; } else { |