diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-20 14:33:09 +1000 |
commit | 6352e8e3196f78388b6c771073f9e03eaa612673 (patch) | |
tree | e23772f79a7fbc41bc9108951e9e136857484bf4 /source/game/StarPlayerStorage.cpp | |
parent | 6741a057e5639280d85d0f88ba26f000baa58f61 (diff) |
everything everywhere
all at once
Diffstat (limited to 'source/game/StarPlayerStorage.cpp')
-rw-r--r-- | source/game/StarPlayerStorage.cpp | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/source/game/StarPlayerStorage.cpp b/source/game/StarPlayerStorage.cpp new file mode 100644 index 0000000..c899266 --- /dev/null +++ b/source/game/StarPlayerStorage.cpp @@ -0,0 +1,232 @@ +#include "StarPlayerStorage.hpp" +#include "StarFile.hpp" +#include "StarLogging.hpp" +#include "StarIterator.hpp" +#include "StarTime.hpp" +#include "StarConfiguration.hpp" +#include "StarPlayer.hpp" +#include "StarAssets.hpp" +#include "StarEntityFactory.hpp" +#include "StarRoot.hpp" + +namespace Star { + +PlayerStorage::PlayerStorage(String const& storageDir) { + m_storageDirectory = storageDir; + + if (!File::isDirectory(m_storageDirectory)) { + Logger::info("Creating player storage directory"); + File::makeDirectory(m_storageDirectory); + return; + } + + auto configuration = Root::singleton().configuration(); + if (configuration->get("clearPlayerFiles").toBool()) { + Logger::info("Clearing all player files"); + for (auto file : File::dirList(m_storageDirectory)) { + if (!file.second) + File::remove(File::relativeTo(m_storageDirectory, file.first)); + } + } else { + auto versioningDatabase = Root::singleton().versioningDatabase(); + auto entityFactory = Root::singleton().entityFactory(); + + for (auto file : File::dirList(m_storageDirectory)) { + if (file.second) + continue; + + String filename = File::relativeTo(m_storageDirectory, file.first); + if (filename.endsWith(".player")) { + try { + Uuid uuid(file.first.rsplit('.').at(0)); + auto& playerCacheData = m_savedPlayersCache[uuid]; + playerCacheData = entityFactory->loadVersionedJson(VersionedJson::readFile(filename), EntityType::Player); + } catch (std::exception const& e) { + Logger::error("Error loading player file, ignoring! %s : %s", filename, outputException(e, false)); + } + } + } + + // Remove all the player entries that are missing player data or fail to + // load. + auto it = makeSMutableMapIterator(m_savedPlayersCache); + while (it.hasNext()) { + auto& entry = it.next(); + if (entry.second.isNull()) { + it.remove(); + } else { + try { + auto entityFactory = Root::singleton().entityFactory(); + auto player = as<Player>(entityFactory->diskLoadEntity(EntityType::Player, entry.second)); + if (player->uuid() != entry.first) + throw PlayerException(strf("Uuid mismatch in loaded player with filename uuid '%s'", entry.first.hex())); + } catch (StarException const& e) { + Logger::error("Failed to valid player with uuid %s : %s", entry.first.hex(), outputException(e, true)); + it.remove(); + } + } + } + } + + try { + String filename = File::relativeTo(m_storageDirectory, "metadata"); + m_metadata = Json::parseJson(File::readFileString(filename)).toObject(); + + if (auto order = m_metadata.value("order")) { + for (auto const& uuid : order.iterateArray()) + m_savedPlayersCache.toBack(Uuid(uuid.toString())); + } + } catch (std::exception const& e) { + Logger::warn("Error loading player storage metadata file, resetting: %s", outputException(e, false)); + } +} + +PlayerStorage::~PlayerStorage() { + writeMetadata(); +} + +size_t PlayerStorage::playerCount() const { + RecursiveMutexLocker locker(m_mutex); + return m_savedPlayersCache.size(); +} + +Maybe<Uuid> PlayerStorage::playerUuidAt(size_t index) { + RecursiveMutexLocker locker(m_mutex); + if (index < m_savedPlayersCache.size()) + return m_savedPlayersCache.keyAt(index); + else + return {}; +} + +void PlayerStorage::savePlayer(PlayerPtr const& player) { + auto entityFactory = Root::singleton().entityFactory(); + auto versioningDatabase = Root::singleton().versioningDatabase(); + + RecursiveMutexLocker locker(m_mutex); + + auto uuid = player->uuid(); + + auto& playerCacheData = m_savedPlayersCache[uuid]; + auto newPlayerData = player->diskStore(); + if (playerCacheData != newPlayerData) { + playerCacheData = newPlayerData; + VersionedJson versionedJson = entityFactory->storeVersionedJson(EntityType::Player, playerCacheData); + VersionedJson::writeFile(versionedJson, File::relativeTo(m_storageDirectory, strf("%s.player", uuid.hex()))); + } +} + +PlayerPtr PlayerStorage::loadPlayer(Uuid const& uuid) { + RecursiveMutexLocker locker(m_mutex); + if (!m_savedPlayersCache.contains(uuid)) + throw PlayerException(strf("No such stored player with uuid '%s'", uuid.hex())); + + auto entityFactory = Root::singleton().entityFactory(); + auto const& playerCacheData = m_savedPlayersCache.get(uuid); + try { + auto player = convert<Player>(entityFactory->diskLoadEntity(EntityType::Player, playerCacheData)); + if (player->uuid() != uuid) + throw PlayerException(strf("Uuid mismatch in loaded player with filename uuid '%s'", uuid.hex())); + return player; + } catch (std::exception const& e) { + Logger::error("Error loading player file, ignoring! %s", outputException(e, false)); + m_savedPlayersCache.remove(uuid); + return {}; + } +} + +void PlayerStorage::deletePlayer(Uuid const& uuid) { + RecursiveMutexLocker locker(m_mutex); + if (!m_savedPlayersCache.contains(uuid)) + throw PlayerException(strf("No such stored player with uuid '%s'", uuid.hex())); + + m_savedPlayersCache.remove(uuid); + + auto filePrefix = File::relativeTo(m_storageDirectory, uuid.hex()); + + auto removeIfExists = [&filePrefix](String suffix) { + if (File::exists(filePrefix + suffix)) { + File::remove(filePrefix + suffix); + } + }; + + removeIfExists(".player"); + removeIfExists(".shipworld"); + + auto configuration = Root::singleton().configuration(); + unsigned playerBackupFileCount = configuration->get("playerBackupFileCount").toUInt(); + + for (unsigned i = 1; i <= playerBackupFileCount; ++i) { + removeIfExists(strf(".player.bak%d", i)); + removeIfExists(strf(".shipworld.bak%d", i)); + } +} + +WorldChunks PlayerStorage::loadShipData(Uuid const& uuid) { + RecursiveMutexLocker locker(m_mutex); + if (!m_savedPlayersCache.contains(uuid)) + throw PlayerException(strf("No such stored player with uuid '%s'", uuid.hex())); + + String filename = File::relativeTo(m_storageDirectory, strf("%s.shipworld", uuid.hex())); + try { + if (File::exists(filename)) + return WorldStorage::getWorldChunksFromFile(filename); + } catch (StarException const& e) { + Logger::error("Failed to load shipworld file, removing %s : %s", filename, outputException(e, false)); + File::remove(filename); + } + + return {}; +} + +void PlayerStorage::applyShipUpdates(Uuid const& uuid, WorldChunks const& updates) { + RecursiveMutexLocker locker(m_mutex); + if (!m_savedPlayersCache.contains(uuid)) + throw PlayerException(strf("No such stored player with uuid '%s'", uuid.hex())); + + if (updates.empty()) + return; + + String filename = File::relativeTo(m_storageDirectory, strf("%s.shipworld", uuid.hex())); + WorldStorage::applyWorldChunksUpdateToFile(filename, updates); +} + +void PlayerStorage::moveToFront(Uuid const& uuid) { + m_savedPlayersCache.toFront(uuid); + writeMetadata(); +} + +void PlayerStorage::backupCycle(Uuid const& uuid) { + RecursiveMutexLocker locker(m_mutex); + + auto configuration = Root::singleton().configuration(); + unsigned playerBackupFileCount = configuration->get("playerBackupFileCount").toUInt(); + + File::backupFileInSequence(File::relativeTo(m_storageDirectory, strf("%s.player", uuid.hex())), playerBackupFileCount, ".bak"); + File::backupFileInSequence(File::relativeTo(m_storageDirectory, strf("%s.shipworld", uuid.hex())), playerBackupFileCount, ".bak"); + File::backupFileInSequence(File::relativeTo(m_storageDirectory, strf("%s.metadata", uuid.hex())), playerBackupFileCount, ".bak"); +} + +void PlayerStorage::setMetadata(String key, Json value) { + auto& val = m_metadata[move(key)]; + if (val != value) { + val = move(value); + writeMetadata(); + } +} + +Json PlayerStorage::getMetadata(String const& key) { + return m_metadata.value(key); +} + +void PlayerStorage::writeMetadata() { + JsonArray order; + for (auto const& p : m_savedPlayersCache) + order.append(p.first.hex()); + + m_metadata["order"] = move(order); + + String filename = File::relativeTo(m_storageDirectory, "metadata"); + File::overwriteFileWithRename(Json(m_metadata).printJson(0), filename); +} + +} |