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authorKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-08-18 23:14:53 +1000
commitf6f91b18e834a5401f37217d09b69593de3cb4a5 (patch)
treeb5d4c6662eb75708cb22282c27b97307d62fa042 /source/game/StarPlayer.hpp
parentcd36a269fd1ccfd40ec09aca25285c6f9a875c43 (diff)
Various improvements
You can now right click empty slots to insert one from swap. Added unique sounds for the swap slot count incrementing/decrementing. Material placement now plays sounds.
Diffstat (limited to 'source/game/StarPlayer.hpp')
-rw-r--r--source/game/StarPlayer.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarPlayer.hpp b/source/game/StarPlayer.hpp
index c70c21e..1773d23 100644
--- a/source/game/StarPlayer.hpp
+++ b/source/game/StarPlayer.hpp
@@ -342,7 +342,7 @@ public:
bool inInteractionRange(Vec2F aimPos) const;
void addParticles(List<Particle> const& particles) override;
- void addSound(String const& sound, float volume = 1.0f) override;
+ void addSound(String const& sound, float volume = 1.0f, float pitch = 1.0f) override;
bool wireToolInUse() const;
void setWireConnector(WireConnector* wireConnector) const;
@@ -611,7 +611,7 @@ private:
List<RpcPromise<InteractAction>> m_pendingInteractActions;
List<Particle> m_callbackParticles;
- List<pair<String, float>> m_callbackSounds;
+ List<tuple<String, float, float>> m_callbackSounds;
List<String> m_queuedMessages;
List<ItemPtr> m_queuedItemPickups;