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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-15 16:26:12 +1100 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-03-15 16:26:12 +1100 |
commit | 696abcca71274fbda2470f1941cb2e06b6ff8c61 (patch) | |
tree | b3ba52a56383acbd5c3fa504cff3601a081b2b2e /source/game/StarPlayer.cpp | |
parent | 658fab846e401b956530739f9ab4dce192362027 (diff) |
fix late aimPosition
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r-- | source/game/StarPlayer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp index e57400a..e9f0daf 100644 --- a/source/game/StarPlayer.cpp +++ b/source/game/StarPlayer.cpp @@ -900,7 +900,9 @@ void Player::update(float dt, uint64_t) { m_tools->effects(*m_effectEmitter); + auto aimRelative = world()->geometry().diff(m_aimPosition, position()); // dumb, but due to how things are ordered m_movementController->tickMaster(dt); + m_aimPosition = position() + aimRelative; // it's gonna have to be like this for now m_techController->tickMaster(dt); |