diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarPlayer.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r-- | source/game/StarPlayer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp index 3969646..ebadf20 100644 --- a/source/game/StarPlayer.cpp +++ b/source/game/StarPlayer.cpp @@ -274,7 +274,7 @@ ClientContextPtr Player::clientContext() const { } void Player::setClientContext(ClientContextPtr clientContext) { - m_clientContext = move(clientContext); + m_clientContext = std::move(clientContext); if (m_clientContext) m_universeMap->setServerUuid(m_clientContext->serverUuid()); } @@ -380,7 +380,7 @@ List<Drawable> Player::drawables() const { drawable.imagePart().addDirectives(*directives, true); } } - drawables.append(move(drawable)); + drawables.append(std::move(drawable)); } } drawables.appendAll(m_techController->frontDrawables()); @@ -1079,14 +1079,14 @@ void Player::render(RenderCallback* renderCallback) { auto landingNoise = make_shared<AudioInstance>(*footstepAudio); landingNoise->setPosition(position() + feetOffset()); landingNoise->setVolume(m_landingVolume); - renderCallback->addAudio(move(landingNoise)); + renderCallback->addAudio(std::move(landingNoise)); } if (m_footstepPending) { auto stepNoise = make_shared<AudioInstance>(*footstepAudio); stepNoise->setPosition(position() + feetOffset()); stepNoise->setVolume(1 - Random::randf(0, m_footstepVolumeVariance)); - renderCallback->addAudio(move(stepNoise)); + renderCallback->addAudio(std::move(stepNoise)); } } else { m_footstepTimer = m_config->footstepTiming; @@ -1105,7 +1105,7 @@ void Player::render(RenderCallback* renderCallback) { audio->setVolume(get<1>(p)); audio->setPitchMultiplier(get<2>(p)); audio->setPosition(position()); - renderCallback->addAudio(move(audio)); + renderCallback->addAudio(std::move(audio)); } auto loungeAnchor = as<LoungeAnchor>(m_movementController->entityAnchor()); @@ -1594,7 +1594,7 @@ pair<ByteArray, uint64_t> Player::writeNetState(uint64_t fromVersion) { } void Player::readNetState(ByteArray data, float interpolationTime) { - m_netGroup.readNetState(move(data), interpolationTime); + m_netGroup.readNetState(std::move(data), interpolationTime); } void Player::enableInterpolation(float) { @@ -2003,7 +2003,7 @@ ShipUpgrades Player::shipUpgrades() { } void Player::setShipUpgrades(ShipUpgrades shipUpgrades) { - m_shipUpgrades = move(shipUpgrades); + m_shipUpgrades = std::move(shipUpgrades); } void Player::applyShipUpgrades(Json const& upgrades) { @@ -2133,7 +2133,7 @@ HumanoidIdentity const& Player::identity() const { } void Player::setIdentity(HumanoidIdentity identity) { - m_identity = move(identity); + m_identity = std::move(identity); updateIdentity(); } @@ -2258,7 +2258,7 @@ Json Player::diskStore() { for (auto& p : m_genericScriptContexts) { auto scriptStorage = p.second->getScriptStorage(); if (!scriptStorage.empty()) - genericScriptStorage[p.first] = move(scriptStorage); + genericScriptStorage[p.first] = std::move(scriptStorage); } return JsonObject{ @@ -2580,7 +2580,7 @@ Json Player::getSecretProperty(String const& name, Json defaultValue) const { { Logger::error("Exception reading secret player property '{}': {}", name, e.what()); } } - return move(defaultValue); + return defaultValue; } void Player::setSecretProperty(String const& name, Json const& value) { |