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authorKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
committerKai Blaschke <kai.blaschke@kb-dev.net>2024-02-19 16:55:19 +0100
commit431a9c00a56cf4c603be1cf5f773b193621d8150 (patch)
tree95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarPlayer.cpp
parent30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff)
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably. 99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified. Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects. Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r--source/game/StarPlayer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp
index 3969646..ebadf20 100644
--- a/source/game/StarPlayer.cpp
+++ b/source/game/StarPlayer.cpp
@@ -274,7 +274,7 @@ ClientContextPtr Player::clientContext() const {
}
void Player::setClientContext(ClientContextPtr clientContext) {
- m_clientContext = move(clientContext);
+ m_clientContext = std::move(clientContext);
if (m_clientContext)
m_universeMap->setServerUuid(m_clientContext->serverUuid());
}
@@ -380,7 +380,7 @@ List<Drawable> Player::drawables() const {
drawable.imagePart().addDirectives(*directives, true);
}
}
- drawables.append(move(drawable));
+ drawables.append(std::move(drawable));
}
}
drawables.appendAll(m_techController->frontDrawables());
@@ -1079,14 +1079,14 @@ void Player::render(RenderCallback* renderCallback) {
auto landingNoise = make_shared<AudioInstance>(*footstepAudio);
landingNoise->setPosition(position() + feetOffset());
landingNoise->setVolume(m_landingVolume);
- renderCallback->addAudio(move(landingNoise));
+ renderCallback->addAudio(std::move(landingNoise));
}
if (m_footstepPending) {
auto stepNoise = make_shared<AudioInstance>(*footstepAudio);
stepNoise->setPosition(position() + feetOffset());
stepNoise->setVolume(1 - Random::randf(0, m_footstepVolumeVariance));
- renderCallback->addAudio(move(stepNoise));
+ renderCallback->addAudio(std::move(stepNoise));
}
} else {
m_footstepTimer = m_config->footstepTiming;
@@ -1105,7 +1105,7 @@ void Player::render(RenderCallback* renderCallback) {
audio->setVolume(get<1>(p));
audio->setPitchMultiplier(get<2>(p));
audio->setPosition(position());
- renderCallback->addAudio(move(audio));
+ renderCallback->addAudio(std::move(audio));
}
auto loungeAnchor = as<LoungeAnchor>(m_movementController->entityAnchor());
@@ -1594,7 +1594,7 @@ pair<ByteArray, uint64_t> Player::writeNetState(uint64_t fromVersion) {
}
void Player::readNetState(ByteArray data, float interpolationTime) {
- m_netGroup.readNetState(move(data), interpolationTime);
+ m_netGroup.readNetState(std::move(data), interpolationTime);
}
void Player::enableInterpolation(float) {
@@ -2003,7 +2003,7 @@ ShipUpgrades Player::shipUpgrades() {
}
void Player::setShipUpgrades(ShipUpgrades shipUpgrades) {
- m_shipUpgrades = move(shipUpgrades);
+ m_shipUpgrades = std::move(shipUpgrades);
}
void Player::applyShipUpgrades(Json const& upgrades) {
@@ -2133,7 +2133,7 @@ HumanoidIdentity const& Player::identity() const {
}
void Player::setIdentity(HumanoidIdentity identity) {
- m_identity = move(identity);
+ m_identity = std::move(identity);
updateIdentity();
}
@@ -2258,7 +2258,7 @@ Json Player::diskStore() {
for (auto& p : m_genericScriptContexts) {
auto scriptStorage = p.second->getScriptStorage();
if (!scriptStorage.empty())
- genericScriptStorage[p.first] = move(scriptStorage);
+ genericScriptStorage[p.first] = std::move(scriptStorage);
}
return JsonObject{
@@ -2580,7 +2580,7 @@ Json Player::getSecretProperty(String const& name, Json defaultValue) const {
{ Logger::error("Exception reading secret player property '{}': {}", name, e.what()); }
}
- return move(defaultValue);
+ return defaultValue;
}
void Player::setSecretProperty(String const& name, Json const& value) {