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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-08-18 18:06:00 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-08-18 18:06:00 +1000 |
commit | 0c2015118be46e2670171fc64dc02d22d56789b7 (patch) | |
tree | 1ce63c9968406a8c9dc16d1ccd04eeaad986be66 /source/game/StarPlayer.cpp | |
parent | aa0ef06ac64542183a6f66bbfcad7d4cb45e9fd9 (diff) |
Armor Item improvements (& other misc)
TODO: Make option to return to previewing with dummy
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r-- | source/game/StarPlayer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp index 78bf250..a78d300 100644 --- a/source/game/StarPlayer.cpp +++ b/source/game/StarPlayer.cpp @@ -1151,7 +1151,7 @@ ItemPtr Player::pickupItems(ItemPtr const& items) { if (items->pickupSound().size()) { m_effectsAnimator->setSoundPool("pickup", {items->pickupSound()}); float pitch = 1.f - ((float)items->count() / (float)items->maxStack()) * 0.5f; - m_effectsAnimator->setSoundPitchMultiplier("pickup", clamp(pitch * Random::randf(0.9f, 1.1f), 0.f, 2.f)); + m_effectsAnimator->setSoundPitchMultiplier("pickup", clamp(pitch * Random::randf(0.8f, 1.2f), 0.f, 2.f)); m_effectsAnimator->playSound("pickup"); } auto itemDb = Root::singleton().itemDatabase(); |