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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-23 22:44:02 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-23 22:44:02 +1000
commit0aee45a1174cecca6ed4bd703ef6299185fec6b8 (patch)
treee0c7d3723406fc96e6091a28df60f490efb504e1 /source/game/StarPlayer.cpp
parent121d27446b42c960014b2e69999dad73322b05f3 (diff)
Cache certain item generation calls from interfaces
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable. Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r--source/game/StarPlayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp
index 7bfa224..7036a7b 100644
--- a/source/game/StarPlayer.cpp
+++ b/source/game/StarPlayer.cpp
@@ -1151,7 +1151,7 @@ ItemPtr Player::pickupItems(ItemPtr const& items) {
m_effectsAnimator->playSound("pickup");
}
auto itemDb = Root::singleton().itemDatabase();
- queueItemPickupMessage(itemDb->item(items->descriptor()));
+ queueItemPickupMessage(itemDb->itemShared(items->descriptor()));
return m_inventory->addItems(items);
}