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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-23 22:44:02 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-07-23 22:44:02 +1000 |
commit | 0aee45a1174cecca6ed4bd703ef6299185fec6b8 (patch) | |
tree | e0c7d3723406fc96e6091a28df60f490efb504e1 /source/game/StarPlayer.cpp | |
parent | 121d27446b42c960014b2e69999dad73322b05f3 (diff) |
Cache certain item generation calls from interfaces
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
Diffstat (limited to 'source/game/StarPlayer.cpp')
-rw-r--r-- | source/game/StarPlayer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp index 7bfa224..7036a7b 100644 --- a/source/game/StarPlayer.cpp +++ b/source/game/StarPlayer.cpp @@ -1151,7 +1151,7 @@ ItemPtr Player::pickupItems(ItemPtr const& items) { m_effectsAnimator->playSound("pickup"); } auto itemDb = Root::singleton().itemDatabase(); - queueItemPickupMessage(itemDb->item(items->descriptor())); + queueItemPickupMessage(itemDb->itemShared(items->descriptor())); return m_inventory->addItems(items); } |