diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-27 00:42:07 +1000 |
---|---|---|
committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-27 00:42:07 +1000 |
commit | 63b68b3a55a11b32b07e7b8bdbf3760722d5e7f9 (patch) | |
tree | a6e9f0b6005d20fe69a00e1a585502c7b73461cd /source/game/StarObject.hpp | |
parent | 94c84ad01333850b88091f2c188e4f6173fd25e7 (diff) |
Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
Diffstat (limited to 'source/game/StarObject.hpp')
-rw-r--r-- | source/game/StarObject.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/game/StarObject.hpp b/source/game/StarObject.hpp index eb039e8..de3f370 100644 --- a/source/game/StarObject.hpp +++ b/source/game/StarObject.hpp @@ -114,6 +114,7 @@ public: Maybe<LuaValue> evalScript(String const& code) override; virtual Vec2F mouthPosition() const override; + virtual Vec2F mouthPosition(bool ignoreAdjustments) const override; virtual List<ChatAction> pullPendingChatActions() override; void breakObject(bool smash = true); |