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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
commit63b68b3a55a11b32b07e7b8bdbf3760722d5e7f9 (patch)
treea6e9f0b6005d20fe69a00e1a585502c7b73461cd /source/game/StarObject.hpp
parent94c84ad01333850b88091f2c188e4f6173fd25e7 (diff)
Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
Diffstat (limited to 'source/game/StarObject.hpp')
-rw-r--r--source/game/StarObject.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/game/StarObject.hpp b/source/game/StarObject.hpp
index eb039e8..de3f370 100644
--- a/source/game/StarObject.hpp
+++ b/source/game/StarObject.hpp
@@ -114,6 +114,7 @@ public:
Maybe<LuaValue> evalScript(String const& code) override;
virtual Vec2F mouthPosition() const override;
+ virtual Vec2F mouthPosition(bool ignoreAdjustments) const override;
virtual List<ChatAction> pullPendingChatActions() override;
void breakObject(bool smash = true);