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authorKae <80987908+Novaenia@users.noreply.github.com>2023-07-02 03:18:35 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-07-02 03:18:35 +1000
commit2c43b505311b9c7f2a0ee2b798cf4c39b2b0d2b7 (patch)
tree4e25a677144b75fc4de65da99360f72f4fce4de2 /source/game/StarNetworkedAnimator.hpp
parent3c65474062486ae456f26e9a2532733b3ac03a7f (diff)
Fix immediateSound pool logic
Diffstat (limited to 'source/game/StarNetworkedAnimator.hpp')
-rw-r--r--source/game/StarNetworkedAnimator.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/game/StarNetworkedAnimator.hpp b/source/game/StarNetworkedAnimator.hpp
index 18ea4d5..563a21e 100644
--- a/source/game/StarNetworkedAnimator.hpp
+++ b/source/game/StarNetworkedAnimator.hpp
@@ -44,13 +44,13 @@ public:
void clearFinishedAudio();
struct PersistentSound {
- String file;
+ Json sound;
AudioInstancePtr audio;
float stopRampTime;
};
struct ImmediateSound {
- String file;
+ Json sound;
AudioInstancePtr audio;
};