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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 06:35:32 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2023-06-30 06:35:32 +1000 |
commit | cb1390e9f32eb29b603cdf8bc657ead612f8936e (patch) | |
tree | 8d4facc1ba76215ae903975388d4248bbd3429ba /source/game/StarMovementController.cpp | |
parent | 76089ac665f21d88d5d0a841eab91aeed6b82ce9 (diff) |
Fix movement controllers falling through platforms at low timestep hz
Diffstat (limited to 'source/game/StarMovementController.cpp')
-rw-r--r-- | source/game/StarMovementController.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/game/StarMovementController.cpp b/source/game/StarMovementController.cpp index 2baaaf5..9f2d66c 100644 --- a/source/game/StarMovementController.cpp +++ b/source/game/StarMovementController.cpp @@ -980,6 +980,9 @@ MovementController::CollisionResult MovementController::collisionMove(List<Colli MovementController::CollisionSeparation MovementController::collisionSeparate(List<CollisionPoly>& collisionPolys, PolyF const& poly, bool ignorePlatforms, float maximumPlatformCorrection, Vec2F const& sortCenter, bool upward, float separationTolerance) { + + maximumPlatformCorrection *= WorldTimestep * 60.0f; + CollisionSeparation separation = {}; separation.collisionKind = CollisionKind::None; bool intersects = false; |