diff options
author | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
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committer | Kai Blaschke <kai.blaschke@kb-dev.net> | 2024-02-19 16:55:19 +0100 |
commit | 431a9c00a56cf4c603be1cf5f773b193621d8150 (patch) | |
tree | 95843aeea9fb6dc18279ee05ff6961f40b19798f /source/game/StarMovementController.cpp | |
parent | 30e1871d3f44629e00a1f66d8164e3e62c7f889f (diff) |
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
Diffstat (limited to 'source/game/StarMovementController.cpp')
-rw-r--r-- | source/game/StarMovementController.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/game/StarMovementController.cpp b/source/game/StarMovementController.cpp index a9b626f..88ac69f 100644 --- a/source/game/StarMovementController.cpp +++ b/source/game/StarMovementController.cpp @@ -721,7 +721,7 @@ void MovementController::forEachMovingCollision(RectF const& region, function<bo for (size_t i = 0; i < physicsEntity->movingCollisionCount(); ++i) { if (auto mc = physicsEntity->movingCollision(i)) { if (mc->categoryFilter.check(m_parameters.physicsEffectCategories.value())) { - PolyF poly = move(mc->collision); + PolyF poly = std::move(mc->collision); poly.translate(geometry.nearestTo(region.min(), mc->position)); RectF polyBounds = poly.boundBox(); @@ -1055,7 +1055,7 @@ MovementController::CollisionSeparation MovementController::collisionSeparate(Li } void MovementController::updateParameters(MovementParameters parameters) { - m_parameters = move(parameters); + m_parameters = std::move(parameters); m_collisionPoly.set(*m_parameters.collisionPoly); m_mass.set(*m_parameters.mass); updatePositionInterpolators(); @@ -1106,7 +1106,7 @@ void MovementController::queryCollisions(RectF const& region) { forEachMovingCollision(region, [&](MovingCollisionId id, PhysicsMovingCollision mc, PolyF poly, RectF bounds) { CollisionPoly& collisionPoly = newCollisionPoly(); - collisionPoly.poly = move(poly); + collisionPoly.poly = std::move(poly); collisionPoly.polyBounds = bounds; collisionPoly.sortPosition = collisionPoly.poly.center(); collisionPoly.movingCollisionId = id; |