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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-27 00:42:07 +1000
commit63b68b3a55a11b32b07e7b8bdbf3760722d5e7f9 (patch)
treea6e9f0b6005d20fe69a00e1a585502c7b73461cd /source/game/StarMonster.cpp
parent94c84ad01333850b88091f2c188e4f6173fd25e7 (diff)
Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
Diffstat (limited to 'source/game/StarMonster.cpp')
-rw-r--r--source/game/StarMonster.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/game/StarMonster.cpp b/source/game/StarMonster.cpp
index 2b994d9..c8b69bf 100644
--- a/source/game/StarMonster.cpp
+++ b/source/game/StarMonster.cpp
@@ -810,6 +810,10 @@ Vec3B Monster::nametagColor() const {
return m_monsterVariant.nametagColor;
}
+Vec2F Monster::nametagOrigin() const {
+ return mouthPosition(false);
+}
+
bool Monster::aggressive() const {
return m_aggressive;
}
@@ -826,6 +830,10 @@ Vec2F Monster::mouthPosition() const {
return mouthOffset() + position();
}
+Vec2F Monster::mouthPosition(bool) const {
+ return mouthPosition();
+}
+
List<ChatAction> Monster::pullPendingChatActions() {
return std::move(m_pendingChatActions);
}