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authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-29 10:11:19 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-29 10:11:19 +1000
commit624c7aaaf192f2e87081a241123a8507a4718ba3 (patch)
treea54b09902da8d724f3ba740a215fd53d8a861fd9 /source/game/StarMonster.cpp
parent9d67cda97fc327ca3c53e044a897fbfb196104c4 (diff)
Move lighting calculation to separate thread
Diffstat (limited to 'source/game/StarMonster.cpp')
-rw-r--r--source/game/StarMonster.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/game/StarMonster.cpp b/source/game/StarMonster.cpp
index e9d78f8..b91607a 100644
--- a/source/game/StarMonster.cpp
+++ b/source/game/StarMonster.cpp
@@ -494,10 +494,7 @@ void Monster::render(RenderCallback* renderCallback) {
renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
- renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
-
renderCallback->addDrawables(m_statusController->drawables(), m_monsterVariant.renderLayer);
- renderCallback->addLightSources(m_statusController->lightSources());
renderCallback->addParticles(m_statusController->pullNewParticles());
renderCallback->addAudios(m_statusController->pullNewAudios());
@@ -505,11 +502,16 @@ void Monster::render(RenderCallback* renderCallback) {
for (auto drawablePair : m_scriptedAnimator.drawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(m_monsterVariant.renderLayer));
- renderCallback->addLightSources(m_scriptedAnimator.lightSources());
renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
}
+void Monster::renderLightSources(RenderCallback* renderCallback) {
+ renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
+ renderCallback->addLightSources(m_statusController->lightSources());
+ renderCallback->addLightSources(m_scriptedAnimator.lightSources());
+}
+
void Monster::setPosition(Vec2F const& pos) {
m_movementController->setPosition(pos);
}